Black Sierra is a modern day cooperative horror game being designed on the Unreal engine, using the latest from Unreal Tournament 3 Black Sierra will deliver a bone-chilling atmosphere combined with a good action based game play. Designed around cooperative play, and to be replayed, Black Sierra will send players through the mountain as a tactical unit sent to perform a search and rescue after the mountain community stopped communications entirely. Upon arrival goals are changed, and orders are made to get to the bottom of the mountain in an attempt to survive. Starting from the top, and working your way down players will battle creatures of unknown origin through towns, forests, mines and more.

Report this article The rise of Black Sierra

Good evening everyone! Black Sierra; a horror cooperative first person shooter modification for UT3 is going public today. For a few months we have been keeping a low profile as we worked out the story, and gameplay ideas. But here today we announce the official start of Black Sierra, we're still

Posted by Micah on Sep 14th, 2007 digg this super bookmark


Good evening everyone! Black Sierra; a horror cooperative first person shooter modification for UT3 is going public today. For a few months we have been keeping a low profile as we worked out the story, and gameplay ideas. But here today we announce the official start of Black Sierra, we're still currently in the early stages as UT3 hasn't been released yet, but we're working hard behind the scenes to produce a lot of content, weapon models, static meshes, textures, and more with a great deal of effort and determination.

Below we have some of our weapon renders for you to take a gander at ;)

G36C Pickaxe Remington
Comments
Micah
Micah Sep 15 2007, 3:27pm says: Online

They were done in 3D Studio Max actually. And yes, that's the G36C.

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Boom11
Boom11 Sep 15 2007, 4:17am says:

Theres a lot of unneeded details on thoes models, like that inset thing on shotgun stock, also no normals maps will make thoes sharp edges very ugly ingame.

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BlckWyerve
BlckWyerve Sep 14 2007, 9:58pm says:

Something about the G36 just doesn't look right. Not sure what it is.

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Ruze
Ruze Sep 14 2007, 10:17pm says:

Maybe it's just because the clip isn't in (on?) the gun. It looks pretty accurate to me. Anyway, I'm interested in seeing more information about this in the future.

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Trid3nt
Trid3nt Sep 15 2007, 10:12am says:

Also, that G36 is actually the Compact model (G36C) so that might be it.

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Abyx
Abyx Sep 15 2007, 10:35am says:

Please tell me where you see rough edges.

The G36C is quite possibly as close as I could model it without actual blueprints, I used side pictures to scale it and shape it, I used detail pictures to sculpt it - there's nothing wrong with it unless you can point out exactly what it is.

'Unneeded' details is rather pointless to say, from my estimated poly count for UT3, they're right in the range and I'll get away with any geometry I possibly can without normal maps, as I quite hate them. :)

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TKAzA
TKAzA Sep 15 2007, 11:22am says:

Theres some tiny issues with proportions and smoothing, i don't think your render helps do your model justice.

+1 vote     reply to comment
Abyx
Abyx Sep 15 2007, 11:39am says:

Quite possibly, I'm not a very good at making renders.

Where are the problems with proportions?

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Boom11
Boom11 Sep 15 2007, 11:40am says:

Abyx, I see sharp edges pretty mutch everwhere, also modeling thoes details in lowpoly model is usless if you can do it with normal map and save them, its better to keep everything as lowpoly as possible, isnt it ? It also creates some whery visible smoothing errors. I would seriously recomemd doing a hipoly version and bakinf normals, without them it will look crappy ingame.

+1 vote     reply to comment
myles
myles Sep 15 2007, 12:15pm says:

Is this done in Maya?

+1 vote     reply to comment
pvt.Johnson
pvt.Johnson Sep 16 2007, 8:58am says:

you guys complain to much, the day they go public you bash their models. wow

+1 vote     reply to comment
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