Greetings everyone. This is my final project to finish "uncutting" Black Mesa. Though I thought the cuts to Surface Tension were far more severe in terms of them harming Black Mesa as an overall package, On a Rail was shortened from 10 maps in HL1 to 3 maps in Black Mesa. While the BM Devs tried hard to streamline and cut down the experience, it still felt overall lacking in terms of its progression as Gordon's journey towards the rocket. This mod is for those of you who want Black Mesa's On a Rail to be lengthened. There will be 2 versions released; OaR Uncut Lite (extends OaR by 2 maps, making it longer than Black Mesa's version but not too long) and OaR Uncut Full (extends OaR by 4 maps, making it as long as it was in HL1). As with Surface Tension Uncut my aim is for seamless integration with Black Mesa's existing campaign, so you won't even know you're playing an add-on. This mod is currently in very early development - alpha testing is soon to begin.
Screenshots of the nearly finished B2 alpha for On a Rail Uncut - the 4th (final!) map. This is the penultimate map of On a Rail as a whole, coming before Black Mesa's default C map where you launch the rocket. It features an enormous outdoor area and a slight change in pace from all the other action packed segments of Black Mesa. Alpha testing is to begin very shortly on this map, and then work on the beta will begin.
Rocket on the right to provide a visual landmark - yay. HL1 and Black Mesa rather lack landmark. The whole game feels like a giant maze, and you never really understand the spatial relationship of the levels. Congratulations on the lighting too - it really looks like it's twilight.
I was looking forward to OaRU for the missing BM maps... But now I look forward to it as a mod on it's own.
hm... would be interesting if you could do some stealth, before going guns blazing