The Campaign Takes Place during the events of Resident Evil 2. The Survivors find themselves following a few hours behind Leon & Claire’s footsteps, and have to trek through the infested Streets of Raccoon City and escape. Their journey leads them to uncover the destroyed laboratory that lies between them and the escape vehicle out of Raccoon City before it is destroyed by a military missile.

The campaign is currently under development and could possibly be ported to L4D2. Further details on the website w/ new posts and screenshots.

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2 comments by zac-uk on Feb 11th, 2010

My apologies for the delay in posting for those of you dedicated fans who still check this website, I’ve been hesitant to post yet another dissapointing, media-less post for you to read, tut your heads and wonder what on earth is going on.

Don’t worry! Behind the scenes our keyboards and mice are still tapping away trying to bring Raccoon City to YOU! What do we have planned? Well.

First Of all. Have you noticed how incredibly similiar Raccoon City looks to NoMercy? Its uncanny! Raccoon City is a lovely place, filled with ornate buildings and structures, yet there are only so many times we can use l4d urban building textures! Its also raining! Well we DID say the city is raining blood, but this is not the reason, the lack of atmosphere pushed me into a func_precipitation nightmare, In which I’ve very lazyily added the rain, simply because It was BORING.

The lack of atmosphere was a problem, and this too is being upgraded, new skybox, no rain, Newer textures and buckets of models to create an authentic Raccoon City look. Even creepy sound effects, crows, howling wind and the sound of Raccoon city slowing burning to the ground.

Secondly:

We’ve put about a weeks worth of work into the RPD to get it looking totally even more awesome for this new trailer we are going on about. It’s looking even more perfect each time we add something to it.We think you will really enjoy the updated look.

Thirdly:

Our Sewers are about at a closing point, We too will be showing this wonderful place off to you soon, and YOU HAVE EVERY RIGHT TO BE EXCITED ABOUT IT! Capcom Did not do a faithful re-creation of the Sewers in Darkside chronicles, they missed out our favourite parts, and butchered others. Have you always wanted to see that underground cave / canyon with the cable car in 3D? Of course! It’s still in development, but You will be spending some time there while you wait for something…After all Leon and Claire used it, so unfortunatley, its all the way over the other side! Track through the marshalling yard and find your way to the factory, which we are also working on a new skybox for, we cant go on using no mercy houses for ever :P

Fourthly:

We are having fun testing the finale for the campaign too. Its no secret as to where it is, if its not in a trainstation I would expect RAGE, so It is, but what you have to do, and how and why will force teams to come up with a good strategy and also offer a bit of a mixed up play for VS.

Finally:

There is more on the way, I believe a newer artistic render of the campaign poster is being developed, and also some excessive amount of time spent in ZBrush, by one of our team members,  for hmm…Well Lets find out later shall we? We also have some more sounds in the mix and hope to get those included into the trailer, or simply for you to listen to.

So keep faith, we might not talk a lot about it, more makey, less talkey. We are trying to get a faithfull RE-creation of a beloved city and bring it to you as soon as we can! As always, If you think you can help out in anyway, don’t hesitate to send us an email on the Join us page!

Thanks for reading!

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Post comment Comments  (0 - 10 of 18)
vamisk
vamisk Jul 16 2010, 7:26pm says:

what would be great: change character models to that of delta team and the f34rless warrior HUNK.

+1 vote     reply to comment
sm4sh3d
sm4sh3d May 16 2010, 2:13am says:

looks amazing, can't wait for it

+1 vote     reply to comment
SirWallyWombat
SirWallyWombat Mar 8 2010, 11:11pm says:

looks great, but the zombies in resident evil are slow... oah well who cares as long as its good and provides lots of entertainment
( which it will ) I give it maybe a 6/5 stars!!

+1 vote     reply to comment
pwtool
pwtool Feb 12 2010, 8:14pm says:

Sweet! =D Very nice work on the map so far.
Shame i hate quick/bouncy/dodge zombies. Keal them.. hehe

+1 vote     reply to comment
Jokerme
Jokerme Jan 1 2010, 1:04pm says:

Good luck guys, I hope it'll end up very good :)

+1 vote     reply to comment
MerolaC
MerolaC Dec 22 2009, 8:49am says:

Keep it up guys!!
It looks amazing!!!!!!

All the best wishes!!!

Happy holidays!

+2 votes     reply to comment
Fare777
Fare777 Nov 30 2009, 5:26pm says:

I like to see that this amazing campaign is working well with you fine developers. I do not know how hard it takes to make these campaigns but I know that it takes years of time and effort to get everything 100% operational. I realise that no beta shall be released of your campaign and
You are 100% correct on that the campaign must be released fully on its own. I would just be wondering if you would have set spawns and key items that are needed to progress further into the maps. I hope you best wishes in your mapping and that nothing goes wrong with the production.

+2 votes     reply to comment
Kitsunami
Kitsunami Nov 13 2009, 7:27am says:

good plan, good idea.

Good luck
and dont port it to L4D2.

+1 vote     reply to comment
(voythas)
(voythas) Nov 13 2009, 11:10am replied:

We will see about porting to L4D2. It's just giving us additional capabilities.

To be honest, I personally think that it will fit in L4D way better. We're still discussing possibility of porting.

Once when L4D2 comes out, we will decide and announce our decision.

There is still chance to release it to L4D and L4D2, but as I said - we will see.

+2 votes     reply to comment
(voythas)
(voythas) Nov 7 2009, 8:35pm replied:

We're glad you like it.

+2 votes     reply to comment
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