This is a scripting pack for BFME. The scripting pack includes: 1. A user-friendly installer 2. A thorough user manual 3. 3 sections of scripts 4. Complete tutorials on how to use the scripts 5. Helpful links and suggestions The scripts in the pack will affect the way units behave, map weather conditions and audio effects. The scripting pack is made for the map makers in the BFME community. The scripting pack may include other author's scripts in future releases. The pack's installer has been tested internally for 4 iterations. The pack's manual has been tested internally once. I can only start to create the actual scripts when the game is released but I have designed the scripts already. The pack will be around a 3MB download in first complete public release. _________________________________________________ ___________ Some of my related previous work: * YR, Generals and Zero Hour maps at , and under the nickname 'Headcracker'....

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I hard at work with my current ITC project as well as putting aside some time to work on the pack. I'm currently writing detailed logic specifications for the scripts. These logic specifications contain: * Basic steps taken in a script * Logical decisions made in a script * Desirable

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I hard at work with my current ITC project as well as putting aside some time to work on the pack.

I'm currently writing detailed logic specifications for the scripts.

These logic specifications contain:

* Basic steps taken in a script
* Logical decisions made in a script
* Desirable outcomes of a script
* Visual output of a script
* Timing and actions made in a script
* Audio output of a script
* Etc...

I should be finished writing these by next Sunday.

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