This mod is SpecOps's custom sequel to CoD4. The campaign is based on what happens to Captain Mac after the mission 'Heat' (see the description for more information on the campaign). The mod also supports 'Zombies' and 'Survival' gametypes. It is currently in Alpha (0.15) development and therefore the public download only includes the 'Survival' gametype. This is a non-profit and non-commercial mod.
im adding realism and main characters have x4 health
What if they randomly rush towards the enemy and that get's him killed, right before the next checkpoint?
i was testing the level and he died like that while he was moving because he moves as enemy's spawn so his health is about 1200+
then it would be bad ai programming
Let me make a few things clear:
1. AI paths when they stop should be behind cover
2. Main AI have around 500 health (takes 3 melees to kill)
3. AI won't move on until area clear because of my script
I think the best solution would be to just give the Ai a magic bullet shield, after all its not really fair gameplay if the player loses because an AI was killed.
they can now only die on Recruit and Regular
what do you mean with that?