You will play as the goblin infused strength focused Orc, the technologically advanced economical Human, the hyper-aggressive soul thirsty Lost, or the adaptive magic crazed Naga. Included are highly customized tech trees for each race, new heroes, units, abilities, spells, upgrades, integrated sea units, specialized terrain, and support features.
This shows you the intended uses of each racial experimental unit.
to be honest iam not a fan of super units
I did my best to make them not over-powered. I use the term "experimental" because they all have significant drawbacks. Battle Guides have no attack or defensive spells. Decimators are slow, immobile when deployed, and have no standard attack. Harbingers are very slow, have no air defense, and require same-player owned units in a vicinity to survive.
Dang Thats A great Addition To The 3 factions
Lost-Harbinger
Human-Decimator
Orc-Battle Guide
Those Are Pretty Powerful
Just like in Supreme Commander.
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