This update focuses on progression, hero power, and overall gameplay balance.
BALANCE
SURVIVORS:
- Starting gold reduced from 1250/1000/750/500 to 1000/750/500/250
- Starting lumber reduced from 800/700/600/500 to 500/400/300/200
- Zone - Pumphouse Pond - Will no longer accept illusions or other zero-food units
- Zone - Pumphouse Pond - Tentacles have a 180 second lifespan
- Zone - Observatory Mountain - Fleshcrafter Spirit recalls Hill Mutants at 66% HP instead of 33% HP, has Divine armor
- Zone - Haunted Tree Farm - Wandering Wraith has Divine armor, health regen reduced from 4 to 2 per second, base damage reduced from 200 to 125, projectile pseed reduced from 900 to 600, projectile homing disabled
- Zone - Magistrate Hill - Broken Magistrate has Divine armor
HARBINGER:
- Wrecked Derelicts now usabled for the Harbinger
HUMAN:
- Brilliance Aura bonus decreased from .75/1.5/2.25 to .75/1.25/1.75
- Brilliance Aura tooltip has correct data
- Holy Light replaced with Holy Radiance (area heal/damage)
- Bombardment remade to be a line AoE spell
ORC:
- Hex hero/unit durations reduced from 4/5/6 to 3/4/5 and 15/30/45 to 5/10/15
- Hex mana cost increased from 70 to 100
- Incendiary Bomber bomb count increased from 3 to 5, creating a solid line of fire
FALLEN:
- Vampiric Aura unit return reduced from 15/30/45 to 10/15/20, and DL bonus from 30/45/60 to 20/25/30
- Pain Shroud AoE reduced from 550 to 250 (applies to Razor)
- Assassin mana regeneration reduced by 10% (applies to Razor)
- Petrified Bark - Spell immuntiy will no longer apply before learning, and is correctly removed when using a Tome of Retraining
NAGA:
- Mana Leech return % reduced from 4/8/10 to 2/4/5
- Mana Leech no longer generates text when at full mana
LOST:
- Ravager armor type changed from Fortified to Medium
- Boss units scale HP/mana/armor based on Survivor count
NEUTRAL:
- Wild Bonds - Bonus reduced from 15% to 10%
ALL:
- Mana regen per int point reduced from 4% to 3%
- Mana point bonus per int point reduced from 10 to 8
- Hit Point regeneration bonus per level reduced from 4% to 3%
- Creep reduction table updated from 100/90/80/70/60/50/50/50/50/50/50/50/50/50/504 to 100/90/80/65/50/35/20 ->
- Base Gold Bounty for all units adjusted to: Level x 15 gold
- Round end resource bonus for kills reduced 10%
- Empty Harbinger bases now contain a Wild Horror
- New wave unit: Hunter: Anti-hero
- Revised inventory system that provides four pages (24 item) capacity
- Only the currently visible page is active
- Revised item drop pool including:
- Standard green/orange/red camp pool
- Unique - drop once per playthrough, multiple sources
- Artifact - drop once per playthrough, red camps only
FIXES
SURVIVORS:
- Fixed issue where Wild Horror was required to be killed to unlock a Fortified Silo
HUMAN:
- Decimator has correct ability set
- Assault Drone - Bombardment and Bulwark now behave correctly when casting near a drone.
FALLEN:
- Suppressor tooltip corrected
NEUTRAL:
- Legion Doom-Horn tooltip has correct data
ALL:
- Occasional desync on round end should be fixed
- Portal count no longer reduced when Harbinger player leaves
- Results - Harbinger player round count tracks correctly
- Mad Artist no longer counts in Hero Kill stat fields
COSMETIC
HUMAN:
- Repair (Hopper) tooltip updated
LOST:
- Contained Soul has new model
NAGA:
- Tidal Guardian model has water again
- Tidal Guardian icon updated
ALL:
- Player Interface quest only mentions F11 menu if there are multiple defenders.
- Discord link added to Map Info tab