Main author - Knut

Extremely big and high-quality project for Medieval II Kingdom by my good friend ukrainian modder Knut. Now you are taking part in the middle of XII century.

Earlier it was just a submod, Bellum Crucis 6.3 mod based. But now its a full global project, and its absolutely standalone.

Bellum Universalum - Classic Middle Ages

1. Recruitment and combat balance are linked to the RR/RC norm.
2. Changed the textures of 99% of the units in the mod.
3. Changed the textures of the strategic map.
4. Changed 3D textures of cities and castles for all cultures.
5. Changed 2D textures of pictures of buildings and units for all cultures.
6. Changed the portraits of family members, generals, merchants, diplomats, spies, priests and killers for all cultures.
7. Added submod for choosing an heir.
8. Added fixed crack.
9. Inserted diplomacy fix.
10. Inserted statistical AI (Peter AI 4.2), registries AI (Savage AI) and combat AI (Germany 5.7).
11. Rewritten building, economy and monetary aid bonuses for AI.
12. New second intro video.
13. New loadscreens.
14. Corrected quotes.
15. The strategic map has been edited, the borders of provinces and states show correspondence to the properties.
16. Fixed minor bug with summer and winter traits.
17. Added original manuals dedicated to Bellum Crucis 6.3 on scripts, mechanics and AOR units on the campaign map.
18. Added 4 new countries: the Grand Duchy of Lithuania, the Principality of Galicia-Volyn, the County of Toulouse and the Obodrite Confederation. At the same time, the Barons and Emirs remained. 31+2 events.
19. The mod includes a fix for the "floated facade".

Factions list:

1. Kingdom of England
2. Kingdom of France
3. Kingdom of Apulia and Sicily
4. Milan Commune
5. Kingdom of Aragon
6. Almohad Caliphate (Moors)
7. Obodrite Confederation
8. Kingdom of Castile and León
9. Fatimid Caliphate (Egypt)
10. Venetian Commune
11. Kingdom of Jerusalem and Roman Commune
12. Zengid Emirate (Syria)
13. Roman Empire (Byzantium)
14. Sultanate of Rum (Seljuk Turks)
15. Velika Župa Raska (Serbia)
16. Kingdom of Scotland
17. Holy Roman Empire
18. Kingdom of Hungary
19. Kingdom of Denmark
20. Vladimir-Suzdal Principality
21. Kingdom of Poland
22. Lord Veliky Novgorod
23. County of Toulouse
24. Pisa Commune
25. Kingdom of Georgia
26. Kingdom of Norway
27. Abbasid Caliphate (Iraq)
28. Grand Duchy of Lithuania
29. Galicia-Volyn Principality
30. Desht-i-Kipchak (Polovtsy and Mongols)

Unplayable:
31. League of Barons/Nizari Sect/Sovereign Baronies and Principalities (Rebels)

Campaign map

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Play on Hard/Very Hard (stratmap) and Very Hard (battlefield). Select only 1155_Full campaign. A new campaign is required.
As the See of Saint Peter/Kingdom of Jerusalem, play only on Hard difficulty (strat) and Very hard (battlefield).

Credits:

at first, Big Thanks for Bellum Crucis authors, Joar and Agartu

- Thanks to Pan Holdfast for his excellent work on 2D and 3D for Galich, Toulouse and Obodrites.
- Thanks to Pan Jukoman, Pan Blood and other developers for their great units and strat models.
Thanks to Pan Jukoman for the Stratmap.
- Thanks to Pan DinarMayor for fixing "floating interface textures".
- Thanks to Pan Bitterhovl for help and advice.
- Many thanks to Mr. Bitterhovl for Peter's correction and hint on the strat model.
- Thanks to Pan Vdovin for 2D content.
- Thanks for the kind words to everyone who plays the mod.

Due to the fact that the Bellum Universalum mod uses the models of such masters as Jukoman (the author of most of the units for Medieval 2 mods, the author of the projects Fleur de Lis: Normans & Fleur de Lis: Maximilian) and Blad398 (the author of many high-quality textures for units, the author New Teuton mod), any use of materials from the Bellum Universalum mod is possible only after a previous discussion of such a possibility.
Naturally, in such a discussion, 3 parties will participate:
- a forum member who wants to use the model,
- the author of the mod Bellum Universalum (Knut),
- the author of this model or texture.
Without the procedure described above, the use of mod materials is prohibited.

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Bellum Universalum - Classic Middle Ages

Bellum Universalum - Classic Middle Ages

Full Version 5 comments

Extremely big and high-quality project for Medieval II Kingdom by my good friend ukrainian modder Knut. Now you are taking part in the middle of XII century...

Post comment Comments  (0 - 10 of 44)
SusonoMusubi
SusonoMusubi - - 27 comments

Loved that campaign map
Too bad about Portugal lol

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Guest
Guest - - 690,387 comments

CTD when playing against Lithuanians:

23:16:00.257 [game.script] [error] Script execution error for <label_unit>, at line 22825, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.257 [game.script] [error] Script execution error for <label_unit>, at line 22826, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.257 [game.script] [error] Script execution error for <label_unit>, at line 22827, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.257 [game.script] [error] Script execution error for <label_unit>, at line 22828, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.257 [game.script] [error] Script execution error for <label_unit>, at line 22829, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.257 [game.script] [error] Script execution error for <label_unit>, at line 22830, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.257 [game.script] [error] Script execution error for <label_unit>, at line 22831, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.257 [game.script] [error] Script execution error for <label_unit>, at line 22832, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.257 [game.script] [error] Script execution error for <label_unit>, at line 22833, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.257 [game.script] [error] Script execution error for <label_unit>, at line 22834, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.258 [game.script] [error] Script execution error for <label_unit>, at line 22835, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.258 [game.script] [error] Script execution error for <label_unit>, at line 22836, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.258 [game.script] [error] Script execution error for <label_unit>, at line 22837, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.258 [game.script] [error] Script execution error for <label_unit>, at line 22838, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.258 [game.script] [error] Script execution error for <label_unit>, at line 22839, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.258 [game.script] [error] Script execution error for <label_unit>, at line 22840, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.258 [game.script] [error] Script execution error for <label_unit>, at line 22841, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.258 [game.script] [error] Script execution error for <label_unit>, at line 22842, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.258 [game.script] [error] Script execution error for <define_unit_group>, at line 22844, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a3u3'.
23:16:00.258 [game.script] [error] Script execution error for <define_unit_group>, at line 22844, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a3u4'.

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Leuthen1757
Leuthen1757 - - 41 comments

Is there an English translation?

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Guest
Guest - - 690,387 comments

This comment is currently awaiting admin approval, join now to view.

Athenian85
Athenian85 - - 59 comments

English or Spanish please. Great game!

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p8q
p8q - - 101 comments

Wooow... this mod introduces high quality skins for units, really nice. Some of them look like Bulat Steel mod units (are you guys working together as team?).

How did you introduce 31 factions? i thought 30 (rebels included) was the max. number of factions limit for M2TW...

Looking forward for english translation.

Thank you for this great mod :)

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KoMuTa
KoMuTa - - 20 comments

Bulgaria???

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Guest
Guest - - 690,387 comments

Болгария велика

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warwickferal
warwickferal - - 111 comments

How to install this mod ?

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BagaturKhan
BagaturKhan - - 7,880 comments

Very simple, because its a switch mod.

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Leuthen1757
Leuthen1757 - - 41 comments

I have uploaded this mod but crashes when you start the mod is there something else needed?

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