Human Army
First Person ShooterHuman Army is A battlefield 2 mod developped since many years. Its was first a BF1942 mod, now is developped for Battlefield 2 and Battlefield 2142. The...
Battlestar Galactica for Battlefield 2 (BSG4BF2) is a fast paced Multilayer Online First Person Shooter (MOFPS), developed on the Refactor 2 engine, built as a modification (MOD) for Battlefield 2 (BF2) As you may have guessed BSG4BF2 is set in the Battlestar Galactica Universe, we aim to bring you high quality content from both the original series and the re-mastered series. You will be able to experience the BSG Universe via ground/air and Zero Gravity (Zero G) space battles, the ground based battles will have both infantry style combat and regular air flight combat, Zero G based battles will be primarily flight based combat You will be able to join either the Colonial or Cylon Side (The Toasters) and pilot either the mighty Colonial Viper’s or the deadly Cylon Raider’s, you will have the opportunity to select what class you wish to play as e.g. Medic, SpecOps, Centurion, Fleet Marine Force (FMF), Recon and many more.
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Human Army is A battlefield 2 mod developped since many years. Its was first a BF1942 mod, now is developped for Battlefield 2 and Battlefield 2142. The...
CHPower is a free modification for Battlefield 2 (aka BF2). The objective of this mod is to provide a semi-realistic battle between China, Japan, the...
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########### Mercenaries 8.0 for BF2 ############### MOD BY: Hayabusa ALL ARTWORK: KIDD This MOD IS No longer available at dies world. Please check the...
Mars based Battlefield 2 full conversion MOD. Planned Short 6-8 month development cycle. Objective: Create a fun, fast paced but challenging Flight based...
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The Indochina Vietnam conflict 1946-1973. No other military conflict is comparable to those dramatic years of the 20th century. Most rumors spread about...
Battlefield 40k's Mission Is to transform the Tabletop game of Games Workshops Warhammer 40,000 into an FPS for the Battlefield 2 Engine. The purpose...
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