THIS IS THE DOWNLOAD LINK FOR THE MOD. FOLLOW THE INSTRUCTIONS!
Battlefront 1.5 is the first attempt at an actual era mod for SWBF1. Based on a combination of two simple scripts, new game modes and eras can be added for new sides, while retaining stock sides and stock maps, and bypassing the addon map limit. It introduces worlds ported from SWBF2, community made worlds, and new modes, using new units, new vehicles, new heroes, and upgraded visuals
Before doing any of this, make sure you have the 1.2 Patch installed for SWBF
Extract the folders Data and AddOn. copy this into the destination box: C:\Program Files\LucasArts\star Wars Battlefront\GameData (or wherever your GameData folder exists)
Say yes to replace and/or overwrite for all items
optional if you don't want stock sides in maps included in mod (like bf2 conversions, and community made maps
remove the following folders from AddOn if you have them
myg1, kashunt, nab4, fel1, mus1, uta1, MCW (another Mygeeto conversion), FF1 (another Felucia conversion), chainisle, RSN, BEQ
IMPORTANT: AFTER INSTALLING, I AM ABSOLUTLEY SERIOUS, YOU MUST READ THE DOCUMENTS IN THE NEWLY CREATED FOLDER "DOCUMENTATION", ALTHOUGH, THE ONE ABOUT ANIMATION YOU CAN CHOOSE TO SKIP
For those looking to install it on a mac, I'll put up a zip archive with the folders for manual install.
For those seeking to uninstall, an uninstaller will be made at a later time.
DEVISSR_REX and Icemember: A lot of the clone and stormtrooper model
ACE Mastermind: OOM Droid Models, backpackless droid models
battlebelk: core, mission, and common lvl builders
SleepKiller: new game fonts
DarthDUCK: Pistol animation, Remapped troopers
Kinetosimpetus: DC-17 Pistols
CodaRez: EVO trooper, Improved IG-88 model, Improved Stock Stormtroopers
Rougeknight: Halo Gun Model
Maveritchell: Z-95 Headhunter Model.
Conversion Pack Team: Conversion Pack vehicle assets (in particular, the Star Viper)
Teancum: the missionlist script. Without it, this mod would not have eras and modes, also, his improved A-Wing
AQT: Jumptrooper, Stormtrooper skinpack, TFU Militia model, TORtrooper model
Zymotico: JK2 V-19
Imp_Strikeforce/Rebel_scum: Mygeeto, Mustafar, Felucia, and Utapau Conversions
Psych0fred: Chainisle Map, releasing fully working K-Wing, Light Attack Speeder, and HAG assets
BIG-Cooke: AAT skin
Dragonum: DC-15s Pistol
The Royal Guard was made for JKA by Eric Landenreau, and converted by DarthDUCK
ggctuk: Main play mod assets v6, Imperial Clone Commander skins, katarn trooper and incinerator trooper assets
arc_commander: BFX assets
bamdur: help with animations
Vyse for the Vibrosword?
Caleb117 for an alternative chaingun model
gogo12: Dantooine, Core Ship Map, Renegade Squadron Space Map (labeled as Space Kashyyyk)
THEWULFMAN: 501st clone skins
Pandemic for Stock Assets
Repsharpshooter for the E11s Model and DC-15ex model
OOM-9: DC-15 Carbine
MaxLoef: DC-15A Rifle texture
NOTE: GOGO12's RENEGADE SQUADRON MAP IS LISTED AS [MOD]SPACE KASHYYYK. I thought RENEGADE SQUADRON SEEMED BETTER FOR A STANDALONE MAP THAN A LARGE MOD.
Utapau and Mygeeto occasionally have buggy collision issues.
Bespin Platforms in CW mod era: Visual effects tend to short out and dissapear after a while. I have no idea as to why this is the case
there is no sound on [MOD]Kashyyyk Docks in GCW era
no sound for E-11 Blaster Rifle in mod sides
no sound for LAAT gunships on [MOD]rhen var harbor
Minor Bugs that you don't need to worry about
Commander Cody and the Jumptrooper have bone-roots sticking out under their legs (you notice this when they jump or use jetpacks.
The ARF scout and clone engineer models for some reason won't conform to the skeletons that made them walk more realistcally, so they walk in the default animation that is ok, but makes them bend unnaturally to the left.
The Royal Guard is scrunched up. I don't know what happened during the munging process, but it made everything about it twice as fat.
modded eras don't show up in multiplayer, but the original maps do (I know what's causing this and it has been fixed for the next version)
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