I don't know how closely this map resembles the original one I gave you in terms of changes, but the following could be worked on:
1. Lowering the tile range for the terrain textures. It's most likely at the stock 32 currently.
2. Fix the repeating cliff models and texture.
3. Make the grass not transparent.
4. Include proper AI planning and barriers, especially around the cliffs, so that units don't just use the same path to attack each others' bases
5. Use higher resolution textures for everything. Luckily, the majority of the map have natural elements, so it's not so hard to find hi-res textures of rock, for example.
Every time you post an update of this map, I see a moment frozen in time from nearly 6 years ago.
Yes, I've made a new bloodgluch since then, but its not visually pleasing yet as I've been working on gameplay more lately. So for the sake of a visually pleasing background for the jackal, I used your map :)
Amazing!
cant wait to see one with a Carbine.....
maybe somehow a plasma pistol + shield?
oh yeah looking good =D<3
I don't know how closely this map resembles the original one I gave you in terms of changes, but the following could be worked on:
1. Lowering the tile range for the terrain textures. It's most likely at the stock 32 currently.
2. Fix the repeating cliff models and texture.
3. Make the grass not transparent.
4. Include proper AI planning and barriers, especially around the cliffs, so that units don't just use the same path to attack each others' bases
5. Use higher resolution textures for everything. Luckily, the majority of the map have natural elements, so it's not so hard to find hi-res textures of rock, for example.
Every time you post an update of this map, I see a moment frozen in time from nearly 6 years ago.
Yes, I've made a new bloodgluch since then, but its not visually pleasing yet as I've been working on gameplay more lately. So for the sake of a visually pleasing background for the jackal, I used your map :)