Battlefield 40k's Mission Is to transform the Tabletop game of Games Workshops Warhammer 40,000 into an FPS for the Battlefield 2 Engine. The purpose of our mod project is to put six races in game. The aim for first release is focusing on Imperial Guard Cadians vs Tau Campaign (details on the campaign will be unveiled near release of the first alpha). The Six Races Space Marines Adeptus Astartes, Chapter: Blood Angels Space Marines are genetically enhanced superhumans that form the elite forces of the imperium of man. They are one of the most loyal forces to the Emperor. The Blood Angels were formed by the Primarch Sanguinius, their genes derive from him. During the Horus Heresy Their founder died at the hands of the traitor Horus. Ever since this incident the chapter has not been quite the same. Their geneseed now contains the Black Rage. At times The Blood Angels will lose control to the curse and annihilate all the enemy tearing them limb from limb without mercy. Imperial Guard...
Model, UVmap and Texture by Wezil
In WH40K armour for vehicles ranges from 10 to 14, 10 being the weakest and 14 of heavy armour.
In 40k it has armour 12 all round, which is that of a medium tank.
In the battlefield 2142 version this will be controlled by AI for default, with manual control overide. In bf2 it has to be manned.
a turret without a visible occupent! a very tough defence indeed (referring to BF's turrets main weaknesses, snipers, kinfers from behind,, or just plain running up to the guy and firing a clip into his brain, {also, finally! an anti-infantry turret, an army has actually developed enough brain cells to make an effective defece against the majority threat!}), maybe with a defence that powerful, people will take defending seriously
AI you say? like a sentry gun?... I never thought of that, what a great idea!
dexter? plasma?