The Battle Grounds 2 and Battle Grounds 3(BG3) are Half-Life 2 multiplayer modifications based on the American War of Independence (1775-1783). The British Army and its Native American tribal allies engage in battle against the United States Continental Army and militia forces. Take aim and fire muskets, prepare bayonets and take control of the battlefield to succeed in your campaign for final victory. Combat will vary from long-range rifle marksmanship to brutal close quarters hand-to-hand melee fighting. You will need a mix of first person combat skills and quick-thinking strategy to survive. So prepare yourself to do battle for your side and to meet the enemy head-on. Only one side can be victorious.

Post news Report RSS The Battle Grounds 2 v0.15 Released!

Happy new year and happy new version of Battle Grounds 2 for the source engine. Again I quote this because it's as important as ever before: This BETA version is far from being complete and you may encounter issues or bugs. We put a lot of effort into making everything more polished, nicer looking

Posted by on

Happy new year and happy new version of Battle Grounds 2 for the source engine.

Again I quote this because it's as important as ever before:
This BETA version is far from being complete and you may encounter issues or bugs. We put a lot of effort into making everything more polished, nicer looking and smoother to play. But this is still not the final version.

Major new features in a nutshell are:
* major HUD improvements (capture point display, etc.)
* new playermodels
* updated maps
* lots of balancing, tweaking and optimizing

Battle Grounds 2Battle Grounds 2Battle Grounds 2Battle Grounds 2

Here the detailed changelog:
- linux server binaries included (will save most server admins from compiling their own one)
- fired weapons now run the empty(hammer down) animations
- weapons now use more sensible third person animations
- w_ models no longer eject brass or spontaneous smoke
- fixed "health getting sent across wire twice" tweak as described in the source sdk wiki
- lots of textures & models added
- fixed british surviving round restarts and corpses laying around
- added textured crosshair(customizable)
- cl_interp now defaults to 0.02. this seems to improve melee
- mp_disable_melee and mp_disable_firearms added
- simulated bullets off by default, and have much lower default drag thus improving range
- tracelined bullets now have distance based damage
- new hud graphics implemented
- flag status indicator added to hud(use cl_flagstatusdetail 0/1 and cl_flagstatus 0/1/2 for off/text/icon)
- team menu now has counters for amount of players on both teams
- proper death notices + new graphics
- players no longer switch teams when changing options
- players choose team and class before they initially spawn
- players can autoassign team
- player models updated
- unassigned players now see through the eyes of a random info_intermission
- flags now have outputs that trigger on various events, see fgd
spawnpoints now have inputs to enabled/disable/toggle them. this should provide for a rudimentary progressive spawning system
- bg2 now has an icon in steam and on the desktop
- new steam background
- fixed many exploits and bugs

More info, feedback or found bugs can be dropped in the forum's release thread

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: