Basic AI mod design, mod and source codes available for download.

Report content BasicAIMod Source
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BasicAIModv1.1.zip
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Source Code
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dylanvx11
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50.86kb (52,085 bytes)
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403 (1 today)
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143e51c99e1a928418736b11f3b8bc56
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This is my un-compiled mod for people who wish to learn the basic structure of AI modding.

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BasicAIMod Source
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Gunship_Mark_II
Gunship_Mark_II

Thank you for your hard work.

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dylanvx11 Author
dylanvx11

no probs glad to help

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AaronFish123
AaronFish123

cool man !!

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I want to know if you can stop dead units from sinking or increase the time before they sink into the ground, I just want to make this look realistic. I have a Very High-End PC, so I have really nothing to worry about performance wise.

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I want to know if you can stop dead units from sinking or increase the time before they sink into the ground, I just want to make this look realistic. I have a Very High-End PC, so I have really nothing to worry about performance wise.

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dylanvx11 Author
dylanvx11

Here Is the Code I found in the Soviet Tesla Trooper:

<SlowDeath
id="ModuleTag_Death"
SinkDelay="3s"
SinkRate="2.4"
DestructionDelay="4s">
<DieMuxData
DeathTypes="ALL"
DeathTypesForbidden="ELECTROCUTED LASERED BURNED STABBED IRRADIATED"
ExemptStatus="WEAPON_UPGRADED_02"/>
<Sound Type="INITIAL" List="SOV_TeslaTrooper_VoiceDieFire" />
</SlowDeath>

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dylanvx11 Author
dylanvx11

Change the sink Rate to 0.0 and the sink delay to -1...

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bholots
bholots

how to make AI to build units and building of new building and units from other mods (reloaded mods)

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Pulsahr
Pulsahr

Hello, thank you for sharing this source.
I'm trying to prevent AI from building superweapons, or delay it decently to prevent a need to rush for it.
Is there any way ? I'm working on it for hours and can't find any clue yet (though I found how to disable it for players, but AI can still build it).

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C&C: Red Alert 3
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