Back to the Future: Hill Valley is a full conversion mod for Grand Theft Auto: Vice City. Back to the Future: Hill Valley will be based on the Back to the Future Trilogy, allowing the player to re-enact all the great moments from the films. While some parts of the story are stretched to make it more enjoyable, we are determined not to stray too far from the original story-line. The people behind this mod want the community to relive the movies and have as much fun in the process as possible. With the outstanding game play of the Sandbox hit, Grand Theft Auto: Vice City, in combination with one of the best movies of all time, Back to the Future, this mod is sure to bring countless hours of fun to anybody who enjoyed the movies.

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Modeling Discussion (Mods : Back to the Future: Hill Valley : Forum : Modeling : Modeling Discussion) Locked
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Aug 4 2007, 9:52pm Anchor

Hey, i love this mod and was wondering if you guys needed any help on modeling things like weapons and other misc things. I'm ok with 3ds max im not gunna sit here and gloat and say im the great because im not but what i do im sure could help you guys speed up new features for upcoming updates. im almost done with a model of marty's guitar he plays during the enchantment under the sea dance

the Gibson 1963 ES-345TD

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Aug 4 2007, 9:55pm Anchor

By the way i have the current model in game but once im fully done i will post pics of it in game (Replaces Bat)... It looks good in game so far but i want to finish off the rest of the details.

Aug 4 2007, 10:16pm Anchor

oooooooo, that looks really really nice.

Aug 4 2007, 10:24pm Anchor

sorry i forgot, if i could help/join the team please feel free to email me at

Aug 4 2007, 10:51pm Anchor

klinglog what program are you using to make that

Aug 4 2007, 10:54pm Anchor

are you willing to model more, like other weapons/instruments/objects/etc?

Aug 4 2007, 11:28pm Anchor

yeah, thats why i ask if you guys need my help. im willing to model objects and instruments and weapons if needed

and im using a combination of 3ds max and zmodler

Aug 5 2007, 1:10am Anchor

Here are some in game screenshots of my finished gibson guitar

running with my guitar
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guitar shop seller
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Aug 5 2007, 1:44am Anchor

Wow... Rock 'n' roll.

Aug 5 2007, 1:47am Anchor

Wonder if my local tools store is selling guitars too.

Aug 5 2007, 8:42am Anchor

Ok, you're in

Aug 5 2007, 8:57am Anchor

A good addition to the "family"!

Aug 5 2007, 9:22am Anchor

Thanks for the good comments :)

Aug 5 2007, 10:10am Anchor

Thanks for the good performance :)

Aug 7 2007, 3:25am Anchor

Its finally done after a very long wait I'm sure you guys will enjoy this sight as you drive the Delorean around remotely now!

3ds max model finally finished
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an in game look
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The one and only problem i have with this model is that it sticks through tommy's hands when standing/running because its replacing a very small remote that he use to hold. but if i move it or make it any bigger as to move to make it not look like a hand is going right through it then it would penetrate his body instead.

Aug 7 2007, 3:28am Anchor

looks good. nice work

Aug 7 2007, 5:34am Anchor

don't worry, we'll change animations. Somehow.

Aug 7 2007, 5:41am Anchor

should probably change that weapon icon

Aug 7 2007, 5:57am Anchor

And don't forget, player model will be changed too, right?

Aug 7 2007, 6:20am Anchor

yeah but that wont change how he holds it

Aug 7 2007, 12:24pm Anchor

yeah i will change the weapon icons later

Aug 7 2007, 1:33pm Anchor

I'm working on the player model, had to start again, now it's better.. Kinglog those models are great, I think the gibsons strings should be darker, and the mics and screws (volume and such) should have that gray or metal texture in the middle and a line around the thing under the mics and strings, forgot it's name.. And the middle come up a little so it's a bit like round, really cool though. I love the radio controller, I will marry it when it gets released. :P Can't you change the animations easily, with 3ds max? I've tried it and it's really easy, but I just didn't know how to save them.. I think you can even do it with gmax, with kams script, I remember doing it

Aug 7 2007, 3:26pm Anchor

first off, i would add more details to the frets and strings and such but truthfully it wouldn't make much of a difference because they are so small in game you can barely notice them and the antialiasing in game makes it harder for you to see the finer details because the weapons are small. so it would be a waist of an hour or 2 making up textures and mapping them and doing the other detailed work when no one can really notice to much of a difference anyway

Secondly, if i knew how to animate in 3ds max and put it in game i would be glad to do that but i just know how to model, i don't even know where to begin to animate in 3ds max or how to even take the animation and then finally put it in game... ill let someone else from the mod handle it if they want to but i cant nor know how to do it.

Aug 7 2007, 3:54pm Anchor

I didn't mean you about the animation, I ment anyone that was talking about it. I just tried exporting animation with gmax, I did what the exporter told to but I just got something wrong, complains about format

Aug 7 2007, 4:13pm Anchor

well, if you figure out how, tell us. We never mucked around with animations yet.

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