Babylon 5: Conflicts of Loyalty 2 is resurrection project of old B5 project for Nexus: The Jupiter Incident. We intend to give players new missions, ships and campaign.
Thanks to the great work of Arparso and Jstubbles we have lightnings for weapons and explosions in the mod now.
seams every nexus mod is using this now :P
Why wouldn't they?
he mean, that our teammate from bsg mod made this future works... but yes, we nexus modders working almost as one team... so we helping each other an so on...
just the speed of spreading this efx is realy fast... :)
ya that is what i mean :)
loving it. Loving the concept. Looking forward to more Nexus Single Player Goodness. BSG AND B5, hell yeah! the two best Sci-Fi universes out there.
One thing though, both mods need to make sure they have more tactical elements, especially BSG is just "Unload everything" at the moment.
yeah... but the question is 'how'... The devs were quite good at that, but we aren't quite there yet... The coding/modelling/miscelanious work has prevented us so far to focus on balancing and extra features that would make the mod/s more enjoyable, and I also know that it will stay that way for as long as we try to stay true to the series, as in the shows the space battles (specially in Stargate) were secondary at best, so not much specific info is available.
its a hard choice between balance and keeping true to the show, i just run a shadow ea battle and the shadows were well under powered compaired to how they are in the show