Awaking in a quiet caved area above a beach, the player finds himself all alone after a massive nuclear explosion. The only way out is through the city. Utilising Valve's legendary Source engine, this game focuses on the visual aspect of what could happen during, or after World War 3.
Shaders for this are readily available for the Episode 1 engine, however, it seems rather difficult to find one which works on the source 2007 engine. Thankfully, I found one. This worked for a while, until my system locked up (not the shader's fault, I just did something stupid).
So I reinstalled the shader, and then ran "buildsdkshaders.bat", but the shader still shows up as wireframe, with the console saying that it can't find the shader. I've even changed the fields in the "buildsdkshaders.bat" to match up to the mod, but to no avail. It simply doesn't recognise the shader. How can it recognise a shader before and then not recognise it after?
I'm turning to you guys. Do you have any ideas?
So, at long last, an update! Most of you probably thought that this mod was dead, but, never fear, I would never let a good idea go. I had merely put...
The displacements looks a bit strange but the mapping look good and i like the theme of this mod i will track this ;)
You might want to change the name. The Source game 'Nuclear Dawn' probably wont like another Source game having the same name.
Done. I prefer the new name actually.
Waaaaiit a minute...what happened to "I wont be changing it"??
looks to me like you got an inside of the cave, and a little lake.
It's called a work-in-progress. And I'm aware that it says "Game" instead of "mod". I have contacted ModDB, and it should be changed to mod soon.
getting abit of a dear esther vibe from this.
Actually it's more like Dead Sector, which isn't a bad thing.
No, its the blue lighting in the caves, and **** like that
I can't tell if that's a compliment or an insult... Doesn't matter though because the blue lighting has gone.