AvP Classic Improvement Project aims to replace existing single and multi player maps of AvP classic with new and graphically updated maps and textures.With detailed geometry and simulated per pixel lighting,(with pre rendered imitation bump mapping and stencil shadows).And simulated dynamic lighting via animated textures.
my first hallway template finnished
Hopefully you can pull off using this in a map without quickly reaching the poly limit and inevitably crashing the game.
im amazed seems to run good the drones dont even get confused when they wall climb and deformable explosions dont lag