Autobuild for CK2 3.0.1, includes minimods for AGOT (1.8), ARR (12_18_18), Better_Slavic_Pagan (11_25_18), Elder_Kings (0.2.3), Faiterials_Buildings (11_27_18), Flogi's (12_12_18), Flogi's (12_28_18), GOA (1.0), GOA (1.2), MEP (0.8.1), Narnian_Kings (11_29_18), NMIH (12_8_18), Personal_Castle (3_21_17) and Witcher_Kings (0.10.0). Minimally tested, please report any issues. Thanks.
Autobuild for CK2 3.0.1, includes minimods for AGOT (1.8), ARR (12_18_18), Better_Slavic_Pagan (11_25_18), Elder_Kings (0.2.3), Faiterials_Buildings (11_27_18), Flogi's (12_12_18), Flogi's (12_28_18), GOA (1.0), GOA (1.2), MEP (0.8.1), Narnian_Kings (11_29_18), NMIH (12_8_18), Witcher_Kings (0.10.0) and Your_Personal_Castle (3-21-2017). Minimally tested, please report any issues. Thanks.
Updates:
- Added custom versions of YPC for combining with Faiterials and Flogi's per request.
- Updated to add Elder Kings and Your Personal Castle.
- Updated to fix an oversight affecting the smaller mods (e.g. ARR) that didn't completely replace vanilla assets. Oops.
- Also added initial 3.0.1 support; all modifiers except bloodlines should be accounted for now. Bloodlines are difficult due to a current inability to compare bloodline types, I can't think of a straightforward way to detect bloodlines such as the Builder.
- Updated for AGOT/GOA 1.2 releases.
- Fixed an issue related to maximum possible discounts; I was considering the maximum discount to be 99%. For buildings that take a long time, this meant it was impossible to reduce their build time to 1. The maximum is now 99.999% which means unless a building takes a few centuries to build the discount can be reduced to 1. This is to match what the engine does if you have really high 'build time/build cost modifiers.
- Fixed an issue preventing the "max discount" flag from actually being applied, resulting in it ignoring discounts entirely.
I'm playing Elder Kings and for some reason when this mod and Improved Genetics 2.0 is active at the same time all the Elder King traits are gone. One of the mods active works perfectly. Would you know why this happens?