Generates mini mods to automatically build buildings in either your directly held demesne (e.g. county seats), baron vassals in your counties (e.g. county barons) or vassal barons (any direct vassal of yours whose primary title is a barony.) It honors build times, build costs, potentials, prequesitits, and technology requirements. It also benefits from local construction technology bonuses, though not from minister construction bonuses.

Description

Autobuild for CK2 3.0.1, includes minimods for AGOT (1.8), ARR (12_18_18), Better_Slavic_Pagan (11_25_18), Elder_Kings (0.2.3), Faiterials_Buildings (11_27_18), Flogi's (12_12_18), Flogi's (12_28_18), GOA (1.0), GOA (1.2), MEP (0.8.1), Narnian_Kings (11_29_18), NMIH (12_8_18), Personal_Castle (3_21_17) and Witcher_Kings (0.10.0). Minimally tested, please report any issues. Thanks.

Preview
AutoBuild CK2 3.0.1 (Vanilla + Various MiniMods) 19-1
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Dunderkungen
Dunderkungen - - 1 comments

I'm playing Elder Kings and for some reason when this mod and Improved Genetics 2.0 is active at the same time all the Elder King traits are gone. One of the mods active works perfectly. Would you know why this happens?

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