Generates mini mods to automatically build buildings in either your directly held demesne (e.g. county seats), baron vassals in your counties (e.g. county barons) or vassal barons (any direct vassal of yours whose primary title is a barony.) It honors build times, build costs, potentials, prequesitits, and technology requirements. It also benefits from local construction technology bonuses, though not from minister construction bonuses.

Description

Zip containing MiniMods for various mods, including A Game of Thrones, Historical Immersion Project, Lux Invicta, Sengoku, and the Witcher Mod. Vanilla is also included. Note that the included version for Elder Kings is currently broken, and you should download the seperate version of that uploaded after this pack. Please specify what mini-mod you are using, and what version of the target mod in any bug reports (e.g. AGOT 7.2). (Accidentally uploaded a rar at first, oops; fixed now.)

Preview
AutoBuild All MiniMod 2.1.6 Fixed
Post comment Comments
Guest
Guest - - 691,770 comments

Is there anyway this mod could account for buildings that get built extremely fast? Not gonna lie i cheat and have 1 day building on my provinces.

Reply Good karma Bad karma0 votes
Ishar21 Author
Ishar21 - - 78 comments

The building times are hard-coded; and don't take into account all building time modifiers; e.g. your council and other province modifiers generally have no effect; though the provinces technology level does [though, again, this is hard-coded]. There isn't really an easy way to modify that. A cheat version is possible, of course, but I haven't written that.

Reply Good karma+1 vote
Guest
Guest - - 691,770 comments

How does it work I installed lux ivicita one but when i go to the game theres no decision to click shoud it be this way ?

Reply Good karma Bad karma0 votes
Ishar21 Author
Ishar21 - - 78 comments

In my testing it worked with Lux Invicta. If there is no menu (Open Automatic Building Menu) on the intrigue panel, and you are sure the mod is properly enabled (in the past people had problems because the mod file was pointing at a zip and they had a directory..) Check the .mod file associated with it; path should point to the proper relative directory of the minimod, dependencies should match the mod name of your lux invicta; thats probably the most likely issue (e.g. a slight mismatch in version of lux invicta). It's built for v0.6J1; it will probably work with slightly newer/older versions, unless they modified the building information. If you're lux invicta were, for instance, v0.6J2 (e.g. name = "Lux Invicta v0.6J1" in Lux Invicta.mod); you would change the line dependencies = { "Lux Invicta v0.6J1" } to dependencies = { "Lux Invicta v0.6J2" }.

Hope that helps.

Reply Good karma+1 vote
wihi
wihi - - 3 comments

I've already posted this on the main page, but I'll be posting it here again for visibility.

I've been getting uncloseable blank events running the 0.1.5 version (the most current one) of the Elder Kings mod with the Auto-Build minimod for it. The blank events pop up even if I haven't touched the intrigue menu decision for auto-building, and they pop up almost instantly after I unpause my game (whether it being a new game or a previously saved game made no difference).

Reply Good karma Bad karma+1 vote
Guest
Guest - - 691,770 comments

This comment is currently awaiting admin approval, join now to view.

Ishar21 Author
Ishar21 - - 78 comments

Looked into it, found the edge case that caused it, I think. I'll upload a fixed archive later, and post a comment when I do. Going to run some more tests beforehand.

Thanks for the bug report.

Reply Good karma+1 vote
Ishar21 Author
Ishar21 - - 78 comments

Uploaded fixed version for EK at Moddb.com it's currently awaiting authorization. Tested it and works.

Reply Good karma+1 vote
CriticalCruxifixtion
CriticalCruxifixtion - - 1 comments

Would it be possible to auto build in your other vassals provinces? (dukes, kings) Or are this something your gonna add later?

Reply Good karma Bad karma+1 vote
Ishar21 Author
Ishar21 - - 78 comments

I could add that; but it's not possible in vanilla and I was trying to avoid making it cheat-ish. Also, it would make them terribly powerful, while weakening yourself (e.g. your spending money to improve their power base).

I'm not intrinsically opposed to the idea, but maintaining multiple versions is kind of a headache. So I don't have any particular plans to do so.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: