I always thought Assassin's Creed 2 as the best game in the series, but the years pass and the graph starts to become outdated, unfortunately we can not improve the gameplay (like the combat system in AC Brotherhood, or parkour in ACIII) but fortunately we can improve the textures through the program Texmod. This project is based on improving all textures of Assassin's Creed 2. Citizens, buildings, menus, effects. To relive this wonderful game. I have some experience with textures and I'm doing the best I can. Now it may seem little, but eventually we will have great results and beautiful graphics. But this design is great, and I would love for everyone interested in texturing experience and embrace this project. And always remember, nothing is true, everything is permitted.

Post news Report RSS Texturizing is not easy.

Why texturizing is not easy, and why do that alone make everyone crazy. Here I will explain some improvements of the project, because it is difficult to do this alone, and because I take so long to develop / finalize a project. I also invite you to join us.

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Finally a REAL update after so long, because it is, as I told you, in the past all edited textures were lost, ALL, and I had to start the project from scratch.

The good thing about this absence is that my experience and texture techniques have improved, allowing for a more polished content with a greater level of detail.

And this is one of the points that I want to talk about, surely many of you ask the question: "Renan, because you take so much time to finalize and release a texture project?"
One of my biggest faults (yes, defect) is to be extremely perfectionist, extremely, I make several and several versions of the same texture and I never feel satisfied, always finding a flaw here or there, and it takes time, this time, that for I'm getting shorter (I'm 25 years old, I'm a college student, I have a girlfriend and I work, so you can imagine how complicated it is) sometimes it takes me an average of 2 hours in a SAME texture to still not feel satisfied. It's not just overlays and tricks, I see alignment, color and everything else to deliver the best content possible.

Now, see how many textures are extracted and ready to be modified:

271 in the first packet.
413 in the second package.

It's a lot is not it? Since few are completed at the perfect level to launch or take a screenshot, some are at basic WIP level.

At the moment I am focusing on retexturizing the jewels, clothes, and details of the citizens, giving a more Renaissance and beautiful air for them, working on textures of the environment is more complicated, because it demands time and good alignment, which often needs a study detailed texture on the map.

Giovanijewelsoffamily

(Giovanni and these citizens are a good example of that)


I have always prayed more for the quality standard than for time or speed for releasing something. However, I see that many here are looking forward to a release.

Therefore, whoever is GOOD TEXTURIZER. REALLY GOOD. You are invited to join the team.

We mainly need a good FACE EDITOR AND PLANTS EDITOR.


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