This mod places you in a non-linear game, with six vastly different levels to explore and complete. This mod encourages you to play a non-linear game, letting you play it how you want, in a world full of objectives, which the player is not forced to complete, but encouraged to, with a reward of ingame money. The money can then be used to buy weapons, nanosuit modes (Which are all locked at the start) and upgrades for your base of operations. We hope to add dozens on features that will provide the player with a feeling of freedom, instead of the large amount of standard modifications that just place you in a set of levels, with only one path that you can follow.

Report RSS Assassination Mod - General Update

Welcome to today's modification update for the Assassination Mod, which is being created by Anarchy Productions. Today's update summarizes three items that have been posted on the Crymod forums, as well as an update on the previously shown "US Marine" character.

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Welcome to today's modification update for the Assassination Mod, which is being created by Anarchy Productions. Today's update mainly performs as a summary update. Various assets and so forth which form part of the modification have been posted around the Crymod forums, denoted as an asset/level for the modification by the "[Assassination Mod]" text at the start of the thread title. Today's update summarizes three items that have been posted on the forums, as well as an update on the previously shown "US Marine" character.

US Marine Character
First up for today's update are two updated renders of the US Marine character that will feature in the modification, which show him posed in two different positions, and from two different angles, with our previously created and shown MP5A4 sub-machine gun. The model and texture are currently marked as completed, although further work may need to be performed at a later date. The model and texture have been created by team member Quillisia.

Bumper Car
Secondly for today's update, we have two renders of a Bumper Car prop for the Chernobyl/Pripyat level that is to be included with the modification. The renders are currently slightly outdated, with minor modifications and additions including modification of the proportions of the wheel and pedals, and the addition of a bent and mangled antenna/'wire' to the back. The Bumper Car was modelled and textured by team member glenatron.


Ice Level
Next up, we have some of the first progress on the mod's Snowy/Icy level to present to you here, which is being developed by new team member Nano.. The first two screenshots are currently outdated, where the third and final one shows the latest progress that has been made upon the level, including most noticeably ToD, fog, and other general atmosphere changes.



Russian Gasmask
As the last content item for today's update, we have a Russian gasmask that has been created for the Chernobyl/Pripyat level that is to be included with the modification. It is nearing completion, although it still requires tweaking for ingame use. The below screenshots showcase it attached to a standard NK model. Both the model and texture were created by team member Quillisia, and the model exported ingame by myself, callofduty511.


Recruitment Positions
The Assassination Mod is currently steadily moving along, although any new talented additions to the team are always welcome, with the current positions listed below being open. For more information on how to apply, be sure to check out the official recruitment thread, which is located here. If you are capable of something, but a position for it isn't listed, feel free to apply anyway and we'll be sure to consider your application.

  • Weapons Animator - A weapons animator is required in the team to create multiple first-person animations for the various weapons in the Assassination Mod, which will involve animating the weapon concerned, and player arms. It is not necessary to know how to rig the weapons for ingame use, but if you are unable to rig them you must have a version of 3DS Max 2008 or above.

  • Particle Creator - An experienced particle creator who is capable of creating dozens of new particle effects, ranging from explosions to bullet impacts, is needed. A degree of knowledge in balancing optimization and appearance is a must.
  • Prop UVW Unwrapper - We're in need of people who can UVW unwrap all the props created for the Assassination Mod, with most props rarely being too complex. The position however is not urgent, and anyone who takes the position will likely only be given work occasionally.
  • Prop Texturer - The team is currently in need of a prop texturer, who can texture various props. It would be preferable if you could UVW unwrap, although not absolutely necessary. The position however is not urgent, and anyone who takes the position will likely only be given work occasionally.
  • Vegetation Modeller/Texturer - We're now in need of a vegetation modeller/texturer to create various new types of vegetation (Mainly trees) for the levels in the Assassination Mod.

That's all for today's Assassination Mod update, we hope you enjoyed it! If you have any questions, comments or feedback, be sure to leave them here for us in the official forum thread for the modification!

Related Links:
- Crymod Forum Thread: Assassination Mod - New Update Released (18/06/09) - Page 21!
- Crymod Recruitment Thread: Assassination Mod - Open Positions
- Crymod Team Profile: Anarchy Productions

- Anarchy Productions

Comments
chris_sloany
chris_sloany

all looking ****** awesome! nice job!

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DOLBYdigital
DOLBYdigital

Great update guys!
Looking forward to this one :)

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ausbushman
ausbushman

Bumper cars awww yeah!

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callofduty511 Author
callofduty511

Thanks everyone! =)

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Danboe
Danboe

Yeah, great progress.

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geokes
geokes

Great, bumper car though???? wtf!!

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flamingvipir
flamingvipir

Woo bumper cars!
Since when did US Marines use MP5s? I thought only SEALS used them? Or at least Marines DIDN'T use them? Oh well looks great anyhow.

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callofduty511 Author
callofduty511

@geokes
The bumper cars are for the Chernobyl/Pripyat level =)

@flamingvipir
We're not going for an authentic experience, so the enemy will be using a variety of different weapons =) It's also slightly misleading titling the character as a marine; he's just heavily based upon one, it seemed an appropriate choice for the Desert level =P

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havepie
havepie

I Didn't Believe anyone could make a good Crysis mod, Looks like your Proving me wrong.

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Hakkon
Hakkon

evrythin looks good but the gas mask loks a bite lame it should look more like gas mask from chernobyl or somethin. And us marine hes legs are small but rest of body is too big, also face is to fat :/

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callofduty511 Author
callofduty511

The gasmask looks quite close to reference (http://image34.webshots.com/34/7/97/77/338279777OXuZnA_fs.jpg) and does not appear 'lame' to me =) Generally not worth it to re-do the entire thing as it really does look fine to me and I have not received any such crits. from anyone else.

As for the Marine, the proportions for the body itself cannot be changed if we are to use the standard Crysis SDK rig, as the Marine is built upon the proportions of the provided example character. The head however could use some improvement. If we can't get a desirable result for the head, we will be using the standard heads included with the game =)

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