Ascension is a side-scrolling co-operative gamemode in which 4 teams must build, climb and race each other to the top of the map. First team to have all of its players reach the top of the map, wins.
A round consists of... players first choosing their team. Once chosen, players are taken to their team's building area. (Levels are identical for each team, but teams cannot interfere with each other - at least that isn't planned yet.) Players start at the very bottom of the level, and must spawn blocks from the nearby "spawner" (a limit of 10 blocks per team), which are then used to build and climb upon to reach the first checkpoint. Once all players in a team reach this first checkpoint, the section they came from will be "locked", and then using another spawner, must reach the second checkpoint etc... When all players from a team reach the finish, they will be declared the winner.
- Highly co-operative based gameplay.
- Mouse-based grabbing/throwing system.
- Lua based level template system, which chooses 3 different level designs for every round.
- Dynamic map background.
- 'Cute' visual style.
Marc "Kathar" Hales: Modelling, texturing, mapping
Ricki "Anima" Hales: Coding
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