Take the standard RTS format and extend it into the First Person perspecive. No longer are you isolated from the fight. No longer are you alone. You are on the ground with your troops. Not just that, but those troops are also intelligent players like yourself! Build a land factory and give yourself and your team access to powerful vechicles. Build up a stronghold on the map, but beware! There are others who want to destroy you, crush you into the ground and erase all memory of your existence. What are you going to do to stop them? Do you feel the Apprehension? Apprehension is a teamplay-oriented combination of the fps and rts styles of gameplay. Players can construct buildings, vehicles, and ai-controlled droids to help them obliterate their enemies. Teams work together, using a shared resource pool which is added to by means of collecting resources on the map and destroying enemy units and buildings. You have a wide array of choices for putting the hurt on the opposing team. To name a...

Post news Report RSS New website, progress updates

Just a quick update here: Necromancer has finally finished our new website here: Check out our info section (still being updated) and visit our forums! We've made a lot of progress in the art department in the past couple of months. We now have 4 finished maps, several weapons, and the coding/modeling

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Just a quick update here:

Necromancer has finally finished our new website here:
Planetunreal.com
Check out our info section (still being updated) and visit our forums!

We've made a lot of progress in the art department in the past couple of months. We now have 4 finished maps, several weapons, and the coding/modeling is underway for the Heavy Roamer, which is a 5-seat flying assault craft. The game is becoming more fun every week. Rob also added a model for a Spider droid, which will have missiles which seek out enemies when assisted by the tracking abilities of the scout droid.

We've recently been joined by a new programmer, and our team is fairly complete. However, we could still use a concept artist, a texture artist, and probably a sound tech or two.

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