A The Shores of Hell... "remake" (for Doom 2). Requires a Boom-compatible source-port.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
Anomaly Deimos - v. 1.1

Anomaly Deimos - v. 1.1

Full Version

Version 1.1 - January 18, 2024

Anomaly Deimos - v. 1.0

Anomaly Deimos - v. 1.0

Full Version

First release. DSDA-Doom recommended. Should also work with PrBoom (no ambient sounds) and GzDoom. Doomretro is not recommended because of many graphical...

Post comment Comments
JohnnyTheWolf
JohnnyTheWolf - - 1,059 comments

Interesting take on The Shores of Hell! I like the use of Chasm and Quake textures and the beefier weapon sound design. I have only played E1M1 so far, but this feels like a completely different game.

Speaking of E1M1, is there a way to backtrack to earlier areas? On my first playthrough, I have failed to find a single secret.

On the nitpicking side, I find the font to be a little too dark, making it hard to read text against a black background.

I was also going to praise you for removing hitscan enemies (i.e. the basic enemy shooting single plasma balls) and recolouring enemy blood to match their sprites (i.e. the Hell Knight), but then I noticed you kept the Chaingunners and the Shotgunners and I see the recoloured Cacodemon still get covered in blue blood when dead. Oh well...

Reply Good karma Bad karma+2 votes
cuntdestroyer6666 Creator
cuntdestroyer6666 - - 2 comments

Nice, I'm glad you enjoyed it. You should be able to get 100% secrets and kills in any map at any point. The exception is MAP08 - once you step into the boss arena, you won't be able to return to earlier areas. About MAP01, once you enter the exit "chamber", the teleporter you used to enter this room will be accessible again, allowing you to return.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

You may also like
O.G.R. Doom

O.G.R. Doom

First Person Shooter

This modification makes classic doom like on Immersive sim or RPG. Features: - Inventory window with mouse control. - RPG system, like in fallout (S.P.E.C.I.A.L...

Igor's Mod

Igor's Mod

First Person Shooter

Igor's Mod - This is a sandbox mod / utility for DooM II, inspired by the game Garry's Mod. At the moment, it is possible to create most of the actors...

Brutal Bond: The World is Not Brutal Enough

Brutal Bond: The World is Not Brutal Enough

First Person Shooter

Always wanted to make the Goldeneye Doom 2 mod more...Brutal. Decided to set out for it, but the maps were in the old format. I wanted to add some scripting...

ReMod

ReMod

First Person Shooter

A collection of 102 maps made since 1995. Includes Level Series 1, 2, 3, New World 1 and 2 as new episodes for Doom 2. Runs in ZDoom-compatible engines.

Surreal Maps

Surreal Maps

First Person Shooter

These are a couple of WAD files made using the defunct OBILGE Level Maker. play these mods at your discretion. the lengths of WADs differ from WAD to...

Headshots with vanilla monsters

Headshots with vanilla monsters

First Person Shooter

Add hitbox to vanilla enemies so you can finish them faster. It is compatible with doom vanilla and can be used with other mods. Although I recommend...

X