The Ancient Empires mod is pleased to bring you our first official release for Rome 2. Ancient Empires: Divide et Impera is a submod for DeI that brings with it a host of new features and options. It is meant to be run with DeI as an official submod. We would like to thank the DeI team once again for partnering with us and giving us the opportunity to build our Rome 2 work around their wonderful mod. We have done that to the best of our abilities. These new features should be fully compatible with DeI's new scripts and features. A host of modders have given us permission to use their work and/or contributed to the mod as a whole. Unfortunately, we have not have been able to include all of their work just yet (units have been left out here, for instance). The people listed below are the ones whose work has made it into this release. We can't thank them enough. Once again, we would like to thank the Divide et Impera team for their generosity. Various members of DeI assisted us in making.
Introduction and New Features
The Ancient Empires mod is pleased to bring you our first officia release for Rome 2. Ancient Empires: Divide et Impera is a submod for DeI that brings with it a host of new features and options. It is meant to be run with DeI as an official submod. We would like to thank the DeI team once again for partnering with us and giving us the opportunity to build our Rome 2 work around their wonderful mod. We have done that to the best of our abilities. These new features should be fully compatible with DeI's new scripts and features. The new features you can expect:
- The Imperator Augustus map for the Grand Campaign. This brings with it 14 new regions with Syracuse and Jerusalem being walled faction capitals.
- A host of new factions for the Grand Campaign and Imperator Augustus map to include the Aetolian League, the Volcae Tectosages, the Mauryan Empire (changed slightly from DeI's equivalent), the Massylii, and several other playable factions to go along with all of those currently released by the DeI team. The IA campaign has a number of new factions added to more accurately reflect the time period.
- Fully functioning civil wars for the new factions and DeI's new playables (hopefully).
- A completely reworked 1HP combat system.
- Streamlined and simplified stats for all units. They now work on a smaller scale.
- Closer deployment zones.
- New emergent faction mechanic. This essentially means each region in the GC and IA campaigns has its own set of functioning rebels. Each region can be liberated. Rebels should be more dangerous and capable of engaging in diplomacy. This means 187 new factions can be brought into the campaign to create a more dynamic and natural experience.
- New region base effects across the board.
- New food scale to go with each region having its own base food to work with DeI's new supply system (for 1.1). You will no longer reach max growth with just 20+ food surplus.
- 80+ new religions that now represent something closer to political influence. PLEASE CLICK THIS LINK FOR FURTHER EXPLANATION.
- A slowed down campaign experience - cultural conversion will be much slower paced.
- New AI buffs.
- Increased movement range for all forces. This makes for more aggressive AI, though it is the opposite approach taken by many mods trying to slow down the campaign.
- New seasonal effects including the cancellation of recruitment during winter.
- Strategic edict governance mod, to include sell slaves.
Bugs and Issues
This is a beta. I expect their to be quite a few pugs and it currently lacks some polish. For instance, a few faction descriptions and faction selection maps need redoing. If you see a bug or have a suggestion, please report it in this thread or on the Steam download page. Please, be as detailed as possible on crashes and, if possible, even include your save game file.
Known Bugs and Issues:
- Imperator Augustus campaign still has some vanilla units.
- Short on starting armies in Grand Campaign.
Future Development
Right now, our full mod has not been ported over into DeI. That process will take time and keeping up with DeI's release schedule can cause issues. In some cases, we just have to make some decisions on whether we want or need to bring it in. In future relesaes, we still hope to do the following:
- Bring in some of our new units intermixed with DeI's and their new components.
- Add in custom Aetolian League roster.
- Readjust starting armies for Grand Campaign. Beef up a few spots, try to add in armies for certain factions, and fix a few garrisons.
Credits and Acknowledgements
A host of modders have given us permission to use their work and/or contributed to the mod as a whole. Unfortunately, we have not have been able to include all of their work just yet (units have been left out here, for instance). The people listed below are the ones whose work has made it into this release. We can't thank them enough.
Once again, the Divide et Impera team for their generosity. Various members of DeI assisted us in making our work compatible with theirs. It is great to work with a modding team that has such a great attitude and willingness to cooperate with the community.
The core members of our team who worked on this - I can't thank them enough. Petellius, Philip/Sheridan, and UMCenturion. Petellius and Philip have stuck with the development of our Rome 2 project since nearly the beginning demonstrating great loyalty and commitment while producing top notch work for the battle overhaul. They waited patiently for their work to be released to the public while I toiled away on the campaign aspects. This project would have been long dead without them. Both could have joined other projects, but they believed in this one and stuck with it.
Noif
Noif is a prolific modder who has done quite a bit of new faction icons for both Rome 2 and Attila. He granted us permission to make use of his work in our mod, and they were essential to completing our emergent faction concept. He did this at a time when our mod was still small and relatively unknown, and we can't thank him enough for the permission. His work has been featured in our emergent faction preview, and you have probably seen glimpses of it in the Youtube videos and such.
Melcor
Melcor is the creator of the Romani UI mod and worked on the Haegemonia overhaul mod. He will be working on 2D artwork for the mod to include UI features and textures. We are very glad to have him on board.
Daruwind
Daruwind is a modder who focuses primarily on DB editing. In the past he has released mods that tweaked naval mechanics and created more in-depth victory conditions. However, his primary focus is a complete overhaul of the game's resource system based on the Meaningful Resources mod. He will release his own standalone project that will add a number of changes to buildings separate from our work, but his work will be integrated into Antiqua Imperium and is vital to the project. He is a very knowledgeable modder who is also great to bounce ideas off of. We are very happy to have him on board and helping us.
Ghsi001
Ghsi is the creator of his own overhaul, The Great Revolt of 69 AD, and has been assisting us with research and creating more variety in names to include the creation of new culture groups (such as for the Mauryans, splitting up Celtic/Iberian etc.) and will hopefully assist with some DB tasks in the future.
Occhi di Davide
These two granted us permission to include their awesome better water mod. This is a small mod that improves the visuals quite a bit. We may remove this if people have issues with it. I personally don't play without it, and like to showcase it, but it's readily compatible with all mods.
Phalangitis
For granting us permission to make use of his sell your slave edict mod.
The Europa Barbourum II team for granting us permission to use their work. Some of their faction icons will be seen in here.
please help i downloaded the mod and I'm not sure what to do with the "@i_00_dei.pack" and "@i_00_dei.png" files. any help at all would be a great appreciated
It is supposed to be run with the DeI packs. You drop it into your Rome II/data folder like any other pack file/mod.
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Do i need anything to play this? like i have Rome 2 no mods where do i put it?
how do i get the mod to work in total war Attila?
how do i get this or are they still working on it.
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Great Job !! Alto I do have Rome 2 emperor edition ... I gotta say this is on a whole new lever ! Can't wait for the Attila release, and by the way when will it be released ? :D
Why did it always crash when i tried running it after starting with rome 2 theme a while?
Note: im using nosteam game
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