The Pit hungers, calling for flesh and meat. You will answer that call and provide it what it craves.

RSS Reviews
6

WrecxXD says

Agree (1) Disagree

the concept is pretty interesting actually, the gp sadly feels weird and nonsensical at times, but for a first mod its not bad! keep it up

7

rulaaa says

Agree Disagree

great concept

6

KiraImmortal says

May contain spoilers Agree Disagree

A brief concept that piques some interest. It's of course very short and has only a few tasks to do before it ends, while showing decent design and detail in some areas, and average in the rest. Monster encounters were nothing much, but fit the area as it was. Ending was a bit abrupt and unrefined, yet things still came to a conclusion. I liked the readables on the other hand, nice micro lore that isn't hard to follow.

I'd really like to see what the author does with a more ambitious project of similar aesthetic. For something as small, this was worth trying out, and depicts a good road forward. 6/10, good luck on your plans for the future!

6

CDAgigem01 says

Agree Disagree

[Spoilers]This was a decent custom story so I will give it a 6/10 for a few reasons.
Pros:
-The story is simple to follow
-The gameplay is very beginner friendly and straightforward, it's a simple custom story that I would recommend to people who want to start their first custom story or are new to Amnesia in general.
-This could be a con, but the story is about 10-20 minutes long. So if you don't have time for a full-on story and want something quick this is the custom story to play.
Cons:
-The doors need names, the doors leading into the hallway should be named "Hallway" or "The Pit entrance". The door leading into the sanctuary should be named "Sanctuary Entrance" or "Sanctuary Hallway". Adding names will make the map feel cleaner and more organized.
-This enemies are too predictable, like way too predictable (Closet right next to meat that you're supposed to pick up). You should add areas where if the player collides with it, the enemy spawns instead of just having the enemy spawn on entity pickup.
-Worldbuilding didn't really make sense as where is the entrance to the house (forgive me if I didn't notice it).
-The lack of ambience/music in certain areas makes some of the rooms feel empty. As there is no tone to the room (Like the hallways). The music in the beginning room does not fit but that one just comes down to preference.

Overall, this is a decent and nice short custom story. Would recommend to friends getting into amnesia.

4

M1THRIL says