This tutorial is pretty easy.
Here is the basic script:
Under the OnStart, add this timer:
AddTimer ( "", 5, "OilRecovery" );
void OilRecovery ( string &in asTimer )
{
if (GetLanternActive() == false);
{
AddPlayerLampOil (0.25);
}
AddTimer("", 5, "OilRecovery");
}
When you start the map, the OnStart will activate, meaning the timer will activate. When it activated, it will trigger that every 5 seconds of inactive use for the lantern, it will regain 0.25% of oil. However, you can change the numbers to anything you want.
If you changed the 0.25 to 50 and change the time of 5 seconds to 2 seconds, than every 2 seconds, the lantern will regain 50% of oil.
In the end, this is NOT my own tutorial, but a cool little feature I saw at the Engine Scripts page. I just changed things around so its not exactly like the script. I increased the time slightly on my script with more oil. I have this set to one map. I don't know if you have to do this for multiple maps (I'll assume you do) or if it will work throughout all maps.