Black Death takes place somewhere in Europe inside a small town with a dark past. This particular town was hit hard with the black plague during the medieval times. Inside this town there is a castle which the villagers believe that it held hundreds of citizens affected by the plague inside of it. Almost to act as an isolation center from the rest of the village. This castle has been abandoned for more than almost 500 years and recent claims tell how they have spotted people entering this castle and not coming out of it. One brave villager known as Edward Castman has decided to venture into this castle to see for himself what lies inside this tomb of darkness and figure out who or what is still lurking inside of it.

PatPeter says

3/10 - Agree Disagree

This was a very quick custom story, only 15-30 minutes of gameplay. Now I have nothing against short custom stories, but if they are short, then they should be very high in quality.

+1 for adding protagonist voices, but whenever the player sways his head, it makes the voice sound like it's coming from a different direction.

+0 for the plot. It was sub-par, but not so terrible that I couldn't follow along with it. I mean, if the majority of the bodies were supposed to be victims of the black plague, then they shouldn't have all decayed over the past 500 years?

-3 for poor lighting. I believe it is daytime in the custom story, in which case just use the windows to light the entire room. Mixing daylight and torch light looks very awkward.
-2 for using the focus camera effect to show where gatherers are coming from. I've encountered hundreds of gatherers, and my first instinct is to turn my head in the OPPOSITE direction and run, not be stuck looking at the gatherer for thirty seconds, and not once but twice!
-1 for the level design, there weren't enough details. For instance, the empty bookshelf was obvious as to what it was (add more bookshelves). It did not blend into the environment at all. The rooms simply didn't pull me into the world that was trying to be portrayed.
-1 for locking doors behind us and requiring a key to leave. I mean yes, that makes sense when leaving your own home, but not for going into a floor of a building (if anything, it would be when leaving the floor of the building).
-1 for bad grammar in notes.