In Amnesia: A Coward's Debt, you take the role of Jean, who searches his home for answers. Unlike my previous custom story, The Great Work, which contains in excess of thirty maps, this story contains only three detailed maps, but is full of character drama to make up for it! I will be using assets from The Dark Descent, Justine, and Machine for Pigs, and there will be another brand new custom enemy. Justine and Machine for Pigs will not be required in order to play this Custom Story.
This one made me pant like a little b****
it was nearly perfect
--> It takes place in a mansion which is the kind of setting I like the most (dungeons are overused IMO)
--> The matches can light candles and torches but only for a while. After that, you're in the dark again. I liked that as it leaves you feeling both easy and uneasy (the light gives you more visibility and makes the maps more cosy but for a limited period)
I also liked the matches idea in general. never done before (at least that I know of)
--> The sound effects: I reached the point where I would just run to the nearest closet whenever I heard something. Like I said, panting like a little b****
--> The monster: This story had a very nice warm-up. You don't see the enemy the first 2 times (it might be possible at first but I didn't really understand what it was because it was dark) and the first time the monster appears right beside you I nearly had a heart attack (figuratively of course). It is... swift and unlike anything that I was expecting.
--> The monster spawning sounds: Hearing a guy screaming the moment the enemy appears was, like, GENIUS! I'm going to do that as well in my future CS. I don't know, it really added lots of tension that regular monsters and they grows just don't give anymore. Hearing a woman cry (at least I think it was a woman) in the middle of a dark hallway (because candles don't stay lighted forever!) made me panic and run for my life, because I thought the monster was coming. again, genius!
--> When I discovered that lights don't stay lighted forever and ran to light everything again
--> When I was in the first floor and the music room where you're ambushed for the first time is in complete darkness. I kinda broke here and start laughing
--> The moment the elevator went down instead of up. Awesome "I'm so f***ed!" moment right there. You should see my face xD
Congratulations to the maker! Hope to see more of you
SPOILERS BELOW EVERYONE!!!!
Right, played through it again. Yet again, this was just astonishing. Found some new stuff this time though compared to the beta version. Some more flashbacks which then made the story even more understandable. For me, there's basically nothing bad about this custom story, except for one thing.
- Great atmosphere
- Scary as f
- Custom content
- Custom monster (freaked the hell out of me)
- Original story
- I actually had some problems with the Weeper. Alot actually. For example with the cutscene where Guillaime (probably mispelled) visits
your house and the weeper starts chasing you. I jumped up on the table and eventually the weeper lost interest in me, completely. I threw chairs at him and did everything trying to get his attention, since I was supposed to die after all. It happend the same in that cellar with the Master Bedroom Key. Stood up on a box and the weeper began chasing me again. This time he was chasing me, all the time but instead I think I managed to bug him again, where he now just wanted to attack a box all the time. It didn't matter if I ran away, he would still attack the box.
But notify that the weeper problem is acceptable since it technically is the players fault. This was without a doubt one of the most scariest custom stories you can find out there today. You said you wanted to make the most terrifying custom story ever. I can tell you right now, you have succeeded.
10/10 A must play
- Great level design
- Good scripting
- Intresting story
- I was expecting more "regular" monster encounters
- Annoying bug (read conclusion)
- Framedrop at the elevator
- Very short when you know what to do
You wanted it to be very scary and you suceeded. I was expecting more regular monster encounters though. The only few times the monster spawned, all he did was pretty much just walking by or killed me instantly.
I managed to glitch through the map by jumping on a table with a lot of bottles on it near a bar. When I died, I respawned under the map and kept dying. I had to start all over again.
When I went into the elevator for the first time, something nearby broke for what ever reason and it was laggy as hell for around 10 seconds.
It was a really great mod in whole though. Highly recommended.
9/10 - Awesome
Another outstanding mod by Damascus :D
Once again you have outdone yourself. This mod is brilliant in so many ways: the settings, the atmosphere, the story. I really like the fact that there was no dungeon in this mod (heavily overused), just the mansion (my favorite thing). 10/10
Another thing I really liked is rare monster encounters.
Some people will say that there were too little monster encounters, but I say it was enough. Too frequent and this mod wouldn't have been as good as it is. Besides, rare monster encounters gives you a false feeling of security. That way the shock is much greater when you do encounter a monster. Good job there. 10/10
The objects and textures imported from AMFP were a nice touch, as was the match box (something new and fun). The only thing I'd like to say here is: make those objects more interactive (turning the lamp on/off,...). 9/10
The monster was scary. Music helped a lot too to contribute to scariness. The encounters were rare but really nasty and scary. Great work. 10/10
Voice acting was good. Overseer's voice also guided you and offered helpful hints. I liked that. 10/10
Music created that nice atmosphere and warned you when there was danger. 10/10
The story had a nice pace. I usually try to put myself in the role of the character I play. That means that I become physically and mentally that person. That way I can ask myself what were the motives for my actions, why are these things happening to me,... I felt really bad for not helping my wife and cheating my good friend. The thought of eternity scares me but I felt that the punishment I received was just. You know, you really have a talent for writing/creating stories. They really pull the player/reader in and keep them focused and entertained. Pure quality mate. 10/10
Others have covered the bugs, so I won't mention them.
Thank you for creating this wonderful mod. I hope you continue making brilliant mods like this.
This is without a doubt one of the best CS out there...
I love the integration of AMFP and TDD, and that it ran smoothly on my weak notebook.
The monster is an original mix of No-Face and other creatures... very creepy and scary...
I would love to see a second new story, with the same rules... the same punishment
HOLY SMOKES! I ALMOST PEED MYSELF!
The scare-factor is outstanding! I was in a constant anxiety state. The first time you see the monster coming at you is one of the most memorable moments in any Amnesia CS in my opinion!The scenery is very creative, my only problem with it were the labyrinthine hallways, which made me spin around for a while.
The plot of this CS is very clever, and the puzzles were fine and didn't make me crush my head too much. The voice acting is great!
My inconvenience were the constant crashes I encountered, which were really annoying.
Great mapping, great story, great music, creepy monster, good atmosphere....
As soon as I realized this mod came from the same core development team as The Great Work, I knew I'd be in for a treat with this one, and indeed, it was a fantastic experience overall.
The story is completely original with great characters, top notch voice acting, and an excellent ending. It's also filled with mystery and suspense that kept me constantly guessing what would happen next. It is a bit short, especially compared to The Great Work (likely between 1 and 1.5 hours as apposed to 7-8 hours), but the length serves the story. There maybe could have been a bit more backstory, which would extend the length a bit, but to be honest, I only say I wish it were longer because of how awesome it all was.
Level desgin and custom soundtrack were excellent, and they help created an immersive and creepy environment that had me apprehensive and uncomfortable the entire time. They also don't give you a lantern, which adds to the atmosphere. Scares are fantastic too. Not cheap, unpredictable, perfectly scripted and they were all super original. Every single one got me, which is something few other mods can say. This mod also features a custom monster and I must say, I don't think I've ever been that scared of a monster before. If you thought the monsters from The Great Work were scary, you best prepare yourself before facing off with the enemy in this mod.
I also was a big fan of the amount of AMFP content used. It really help make the environments feel different and creepier in a way.
Only thing preventing me from giving a full 10/10 were the bugs, and lack of direction at times. I got lost a few times because it wasn't made very clear where I was supposed to go or what I was supposed to be doing. I also encountered some bugs, including some scripted events occurring multiple times, and some other strange things that occurred when I entered a new level.
That aside, I still think this mod is a masterpiece and is highly recommended to all Amnesia fans (especially since I think most of the bugs are patched now).
Scare Factor: 10/10
Final Rating: 9/10
I feel rather conflicted about this mod. Much of it is extremely well-made, yet as a whole, I did not enjoy it. It was engaging, but ultimately unsatisfying.
The level design is excellent, as is the custom NPC. The puzzles are also innovative with a good moderate difficulty. There is also a nice build-up of tension before any real encounters.
However, I really disliked the atmosphere and story. The use of many assets from MFP, combined with borrowing heavily from Justine, gave just that impression - a cross between MFP and Justine. The gramophone trope in particular struck me as relatively unoriginal. The use of one single location - 'purgatory mansion' - also made for a lack of diversity in the setting, which made the environment a bit monotonous.
This is all forgivable, but I found the story to be the most frustrating part. It is not 'bad writing' per se - the plot is coherent and unfolds at a balanced pace. It does not resolve itself well, however, and there is an issue with how it plays our sense of sympathy. Various events make us feel rather cold towards all of the characters involved (except for Jean's wife, arguably). Many of the things that happen in the story appear unreasonable. Jean's greed is unreasonable and his partner's reaction (becoming a crazy murderer) is also unreasonable. This means that we do not understand the motivations of the characters. Most of all, Jean's punishment is more than unreasonable; it is completely cruel and renders the ending (the ending I got at least, in which I did save Evangelyne) utterly unsatisfying, even anger-inducing. I understand that there are multiple endings, and if there is one where you can escape, the way to do so should be made more obvious. Otherwise the whole custom story is somewhat ruined for anybody who did not notice whatever secret option there is to take.
In the Amnesia main game, we had to deal with various black and grey shades of morality, but we could understand and sympathise with the motivations of all the characters (and all of the endings are redeeming in some way, even the 'bad' one). In Justine we are left with much more ambiguous questions about human behavior and morality, and in that one, we can also understand our protagonist's motivations to some extent. This mod's story, however, revolves around nothing but suffering; and worse, it feels as if none of it had to happen, so it seems to be pointless suffering. A horror game needs some positive motivations, some degree of legitimate sympathy and hope, or the only reason to keep playing is to solve the puzzles and reach the finish line. And even then, the finish line rings with depressing disappointment at our protagonist's fate.
Simply one of my top 5's. Perfect.
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Highest Rated (6 agree) 9/10
Positives: - Scary - Great level design - Good scripting - Intresting story Negatives: - I was expecting more "regular" monster encounters - Annoying bug (read conclusion) - Framedrop at the elevator - Very short when you know what to do Conclusion: You wanted it to be very scary and you suceeded. I was expecting more regular monster encounters though. The only few times the monster spawned, all he did was pretty much just walking by or killed me instantly. I managed to glitch through the map by…
Apr 17 2014 by KrustiClawn