Changes weapon models, animations, and sounds. Will work with WinQuake and various engine ports, but not DOS Quake.

Post news Report RSS Making the shotgun model in Blender

Making the shotgun model in Blender, testing in Quake, and making a simple animated view model from it.

Posted by on

Making a world model using a Doom sprite as reference, and then making a crappy view model from it. I recorded this for future reference in case I forget some part of the process, the videos may be useful to someone out there. First video is making a world model from zero to in game, second is using it to make a simple animated view model, the end result sucks but it shows how it's done. Blender addon that displays key presses doesn't show some presses sometimes, mainly axis buttons when scaling/rotating. I skipped a couple small steps like running the texture through a padding plugin in Gimp, aligning UVs to pixel centers, and small last minute texture cleanups. When there's an important setting I waggle the mouse next to it for a bit.

For some reason embedding doesn't work, first video: Youtube.com



second:

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: