Changes weapon models, animations, and sounds. Will work with WinQuake and various engine ports, but not DOS Quake.

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Making a world model using a Doom sprite as reference, and then making a crappy view model from it. I recorded this for future reference in case I forget some part of the process, the videos may be useful to someone out there. First video is making a world model from zero to in game, second is using it to make a simple animated view model, the end result sucks but it shows how it's done. Blender addon that displays key presses doesn't show some presses sometimes, mainly axis buttons when scaling/rotating. I skipped a couple small steps like running the texture through a padding plugin in Gimp, aligning UVs to pixel centers, and small last minute texture cleanups. When there's an important setting I waggle the mouse next to it for a bit.

For some reason embedding doesn't work, first video: Youtube.com



second:

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Arcane Dimensions 1.50 compatibility patch

Arcane Dimensions 1.50 compatibility patch

Patch

Updated Arcane Dimensions compatibility patch for 1.50 release. Should also work with older AD versions, and maybe with future ones.

Arcane Dimensions quick fix

Arcane Dimensions quick fix

Patch 1 comment

Quick fix for Arcane Dimensions. Replaces the original Quake models with the ones I made, also sounds and one animation tweak.

AltGuns4Q.zip

AltGuns4Q.zip

Full Version 1 comment

Changes weapon models, animations, and sounds. Will work with WinQuake and various engine ports, but not DOS Quake.

Comments  (0 - 10 of 15)
Beyerdynamic_990_PRO
Beyerdynamic_990_PRO

Just tried with Arcane Dimensions. Some weapons haven't changed - as rocket launcher or railgun

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loga_m Creator
loga_m

I guess they've replaced more models in the most recent AD release. I'll test it next week and make a new fix.

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Govik
Govik

A mod called Hunter's Moon, which is a coop quake III in Doom mod, made me think how cool it would be to have a doom mod with 3d models and fancier maps with the gameplay of quake 3 arena but in doom style. Something along the lines of "Doom Arena". I was thinking I'd want the weapons to still have that classic look, and looking at these they would be perfect. With zandronum already having a solid base for multiplayer, i.e. the gamemodes, slapping some solid models and good quake III/doom like/inpired maps on top with a little bit of scripting magic to flavor things just right. I think we could have a pretty amazing multiplayer doom mod. I personally don't have much experience with modding or at least the really technical things. I really want to learn though and this might be my start. Sorry for posting about a doom mod in a quake mod page.

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eukara
eukara

I really dig what you've done. Your Doom weapon renditions almost look like the sprite counterparts when played on a low resolution :)

Do you ever plan on checking out the Alpha Doom sprites and making sprites out of those? (Or possibly the alternative BFG that John Romero published 2 years ago)

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loga_m Creator
loga_m

Quake doesn't really have anything similar to the BFG. A rifle with a bayonet alt fire would be cool though, if that's possible to mod in I could make a model.

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eukara
eukara

I'd totally do the coding for it if you want. I can do any type of weapons.

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loga_m Creator
loga_m

I don't know much about adding custom weapons to Quake. Maybe it could be like a weak railgun, replacement for shotgun? The rifle I mean. Not sure what's the best way of communicating on here is, maybe email me at ragalimo*gmail? We'd have to decide on how it would work before I can start on the model/animation.

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DudeDesigns
DudeDesigns

I've tried using this with Quake Epsilon but it doesn't seem to work.

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loga_m Creator
loga_m

Most likely Epsilon has its own models that are overriding these. It won't be a very good match anyway, Epsilon adds high res textures and other fancy stuff, and these guns are very lo fi.

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Lateralus10k
Lateralus10k

Looks Pretty Awesome.

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