City 12 is about to be free once more. The resistance is operating openly and is rapidly regaining influence. The Civil Protection is increasingly corrupt. Anti-combine television broadcasts are tolerated.
good general story, some maps need design work (they're too bland, or there's not enough detail, or the map is too linear, small stuff like that
not to mention the ending is REALLY confusing
This is a very enjoyable and finely crafted mod. Gameplay, atmosphere and level design are top-notch throughout, with only some exceptions towards endgame where the maps get a little rough. Some custom assets were used, which fit perfectly and give this mod a unique edge.
A lot of novel puzzle and battle ideas in here, with a lot of variety in the enemies you fight. A few unexpected twists as well.
While the difficulty is definitely higher than the base game, the mod never felt unfair - expect a good challenge and intense battles.
I'd love to see the finished mod sometime.
I thought this was a solid mod story was great and there was very little wrong with it.
Loved that multiple enemy types were used throughout the whole game and that multiple weapons were given from the get go. ammo and health were consistent.
Only real minus was minor glitches.
My friend made it so it is good.
An interesting playthrough.
Having gotten my hands on the latest version, I rampaged through the levels, which were well designed with interesting gameplay elements, such as Metro Cop turning on the Combine.
Some set-pieces are well contrived and I had a blast playing through it, even if some parts felt unfinished :>
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