This custom story more so focuses on atmosphere and exploration than it does on horror. I'm making this with my friend in mind so there will be no monsters, however, there will be scares. As this is for the more casual/easily frightened player, you will never be in any danger, your goal is to uncover and understand the story.

This is my first time using the editor and making a custom story so any tips and such are greatly appreciated. Especially with scripting.

I plan for there to be 15-20 maps as I want this to be a longer story. Right now I'm currently working on the Castle maps. I'm gonna try and release a demo by mid August if all goes well.

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0 comments by Boss-DOS on Sep 1st, 2014

I've realized I haven't made an update for a little while so I'll tell you all what's going on.

I ran into a couple of snags with the scripts and just over all life getting in the way of everything. I didn't want to release a demo with obvious glitches in it that I could fix with a little more time. I also decided to go back and polish up the first few maps because they kinda look awful compared to the last few I've done.

For now I'll give you a little run down on what to expect from the demo. There will be 11 of the 20 maps for you to explore. There may be more added to the final product, however. The basics of the maps are complete, but decorations and things like that are bound to change as I polish things up and develop the story more. All of the scripting is basically in alpha, therefore is open to suggestion and change. Scripting is actually the most difficult part of this for me because I've never worked with scripts before. It's slowing the project down a bit because it's a constant learning process full of trial and error. I think I'll leave the scripts alone until after I've released the demo so I can see what sort of feedback I get, though. I have ideas for what I want to do in the maps without events, but it's setting the demo release back. So for now I'll continue to polish up the first few maps that were lacking the detail I wanted and once that's finished I'll be able to release the demo for you all.

Again, I want to apologize for the setbacks, I know people were expecting the demo last week and I'm sorry I wasn't able to inform you all on the situation sooner. It shouldn't take me more than a few days to do the polishing and final run through for any major glitches if all goes smoothly. I'll need to learn to set my dates differently in case I run into any issues like this time.

- Cheers ヾ( ゚▽゚)ノ

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All That Remains (Demo-Beta) update 1

All That Remains (Demo-Beta) update 1

Sep 10, 2014 Demo 1 comment

(9/10)Fixed a major crash issue. There were some issues with a few entities, I just deleted them since they weren't anything important. Just re-download...

Post comment Comments  (0 - 10 of 23)
Humeba Sep 13 2014, 9:38pm says:

I just played the demo and I can't wait for the full version.

+1 vote     reply to comment
prenz Sep 10 2014, 4:05am says:

Crashes at the first teleporting door :(

+1 vote     reply to comment
prenz Sep 10 2014, 4:27am replied:

Wrong coords for "playerstart" in
You need to move it higher up. Just a little bit.

+1 vote     reply to comment
Boss-DOS Sep 10 2014, 3:45pm replied:

We've done many tests of all the doors, there shouldn't be any crashes unless something happened with the download. I'll look into that.

But I don't understand what you mean by "wrong coords" for player start. Which one? There are five in that map.

+1 vote     reply to comment
Boss-DOS Sep 10 2014, 4:09pm replied:

Okay I found the problem, I'm updating the file now. There shouldn't be anymore crashes. Turns out there were a few problems with some background entities in the second map that I deleted since they were nothing more than props. Hopefully you guys won't have anymore issues once the file's been authorized.

+1 vote     reply to comment
Guest Sep 10 2014, 6:15pm replied:

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prenz Sep 10 2014, 6:18pm replied:

Ahhh, forgot to login. Sorry :-D
The message above is mine.

+1 vote     reply to comment
Boss-DOS Sep 10 2014, 9:22pm replied:

It's okay, I'm just a little confused by what you mean. Is it too far from the door? D:

+1 vote     reply to comment
Nekorumi Aug 10 2014, 5:32am says:

Looking forward to this, tracked.

+1 vote     reply to comment
Guest Jul 15 2014, 8:59am says:

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