This custom story more so focuses on atmosphere and exploration than it does on horror. I'm making this with my friend in mind so there will be no monsters, however, there will be scares. As this is for the more casual/easily frightened player, you will never be in any danger, your goal is to uncover and understand the story.

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0 comments by Boss-DOS on Jun 4th, 2015

The mod isn't dead, but I don't blame you guys for wondering lol.

I'm just strapped for time working full time now and lacking inspiration to finish the damn thing. Half a map to finish and I can't muster up any sort of design aspects for it, it's really rather frustrating if you ask me. Other than that though the story and everything is finished, the other maps have been tested and polished. Everything's done, except the last map.

Probably doesn't help that I really don't even have time to think about it with work. In the meantime, while I figure out life, I'll post some screen shots for you guys over the next few days. On a side note; If anyone has any sort of suggestions on gathering inspiration, I am totally open to them. This thing is four months over due and I do not want it to look half assed in any sort of way.

- Cheers ヾ( ゚▽゚)ノ

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All That Remains (Demo-Beta) update 1

All That Remains (Demo-Beta) update 1

Sep 10, 2014 Demo 1 comment

(9/10)Fixed a major crash issue. There were some issues with a few entities, I just deleted them since they weren't anything important. Just re-download...

Post comment Comments  (0 - 10 of 28)
Guest
Guest May 22 2015, 12:23am says:

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Boss-DOS Creator
Boss-DOS Jun 4 2015, 3:20pm replied:

It hasn't been moved, so it should still be in it's original spot. I fixed it so it wouldn't fall, however. But there may be problems because this hasn't been tested on Mac so I'm really not sure if everything will work properly on it.

+1 vote   reply to comment
Boss-DOS Creator
Boss-DOS Jan 2 2015, 12:12am says:

I'm gonna leave a comment instead of fumbling around with the news, I've ended up really sick and haven't the energy to work on what's left to do. I'm going to set it on TBD until I'm able to start working on this again. Which will hopefully be soon.

I really want to apologize for all the delays, it's really frustrating for me, I can't imagine how frustrated you guys are. OTL

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Guest
Guest Dec 25 2014, 6:51pm says:

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Boss-DOS Creator
Boss-DOS Dec 27 2014, 9:03pm replied:

Oh man, that really means a lot to me.

+1 vote   reply to comment
Humeba
Humeba Sep 13 2014, 9:38pm says:

I just played the demo and I can't wait for the full version.

+1 vote     reply to comment
prenz
prenz Sep 10 2014, 4:05am says:

Crashes at the first teleporting door :(

+1 vote     reply to comment
prenz
prenz Sep 10 2014, 4:27am replied:

Wrong coords for "playerstart" in sleeping_quaters_2.map
You need to move it higher up. Just a little bit.

+1 vote     reply to comment
Boss-DOS Creator
Boss-DOS Sep 10 2014, 3:45pm replied:

We've done many tests of all the doors, there shouldn't be any crashes unless something happened with the download. I'll look into that.

But I don't understand what you mean by "wrong coords" for player start. Which one? There are five in that map.

+1 vote   reply to comment
Boss-DOS Creator
Boss-DOS Sep 10 2014, 4:09pm replied:

Okay I found the problem, I'm updating the file now. There shouldn't be anymore crashes. Turns out there were a few problems with some background entities in the second map that I deleted since they were nothing more than props. Hopefully you guys won't have anymore issues once the file's been authorized.

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Guest
Guest Sep 10 2014, 6:15pm replied:

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prenz
prenz Sep 10 2014, 6:18pm replied:

Ahhh, forgot to login. Sorry :-D
The message above is mine.

+1 vote     reply to comment
Boss-DOS Creator
Boss-DOS Sep 10 2014, 9:22pm replied:

It's okay, I'm just a little confused by what you mean. Is it too far from the door? D:

+1 vote   reply to comment
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