This is a submod of the excellent Age of Petty Kings mod, if you haven't played it I recommend you go and try it out. This mod is standalone and doesn't require the original.
This version is stand alone, delete any previous versions before installing. To install extract the folder and then cut and paste the Petty_King_3 folder into your mods folder.
ITS ALIVE!!! You planning adding dragons?
ayyy :)
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Could we get an summary of changes in this version?
there are a number of missile units in this that do the action of shooting missiles but they do not pls see to it
i know what you mean, the Crannogmen and Ironborn and axe throwers do not even throw there axes when in the field, they only do it when they are on the wall
Wasnt aware of this, sadly i work mainly on the map and campaign level things. This must be a error that existed from the oroginal petty kings mod, i dont have the knowledge to fix animations.
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when sons/daughters are born. There's a weird bug that gives them a bunch of traits they shouldn't have. "Of Stark Blood" for like Lannister children (plus have a dozen more). You can't remove them through console either.
This is a result of the expansion of the family trees and the fact i name the relation traits as of blood traits as well, havent had a lot of time lately but im gradually fixing this.
This game is amazing, props to every one involved!! The only thing I don't like about this mod is that the manderlys are not playable as their own faction. It creates a major problem in the later game because the peaks & high towers just roll over the Gardners because that kingdom is way to big for an AI to micro manage, so in turn you get left going against the Peake's HighTower and Durrandon alliance I will honestly pay money to anyone that can mod it so the manderlys are playable because i'm tired of getting smashed between the Others and this triple alliance. Likewise with the sisterton factions on the sisters, If anyone could show me how to mod this or if anyone is looking for some extra cash please respond!
I would do this but ive reached the faction limit so i would have to remove a faction to do so. A lot of peopke have suggested an ironborn faction could go but tbh i like the diversity even if it is short lived :/ i dunno though i might in a later version but theres ao much i have to fix or finish that i cant see it being soon, sorry
Way to go Joe! Keep up the good work.
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I have a few comments. some resources on the map are located in places where merchants cannot reach. dragons are sorely lacking. others just take over everything. Perhaps there will be some kind of script so that when a daughter named Daeneres is born to the Targaryen, then a dragon will appear?
The Reavers(rebels) unit has problems with the helmet. The helmet is not rendered. And one could turn off diplomacy for Others. I think that she is not needed.
and AI is so stupid on campaigne map. Its really need to change. please change the spears in all mounted knights in mod.
and i think the Others dont need agents such as spy, merchant and diplomat.
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Thank you for this mod ! It's so nice to play. In this version are the Others less strong ? In my last campaigns they always take all the kingdoms and somehow that's killing the Petty Kings experience (alliances between families, step-to-step developpment...). Thank you again !!
They are gonna get sorted out in the next version, its been on ongoing issue with them... Been alternating back and forth between them doing nothing an overwhelming everything 😟
Been thinking over some ideas on how to sort it, I'm considering removing house dryland and adding back in the wildings and making the others an emergent faction. Still need to give it some thought though, not 100% sure what faction should be replaced to add wildings back in. I want every kingdom/region to have minimum 2 factions, competing for it. So that leaves Riverlands, Northern, Reach and Dornish factions that can be swapped. Westerlands does have 3 as well but dont want to change them.
Options might be Peake or Dryland 🤔