The Rise of Islam mod expands the timeline of Crusader Kings II by 136 years, back to A.D. 633, just after the death of Muhammad. In the British Isles, many of the Anglo-Saxon invaders have yet to convert to Christianity, and Briton peoples still hold sway over a narrow swath of territory extending from Pictland to Wales. In Western Europe, the Visigothic and Frankish kingdoms vie for dominance, with the still heretic Arian Lombards to the south. Much of the Mediterranean, including Egypt, Africa, and Syria, remains under the control of the Byzantines, whose main rivals are the powerful Sassanids, who control all of Persia and Mesopotamia. The fall of the Guptas in India a century earlier left the subcontinent fractured, but the Chalukya and Pushyabuti kingdoms have begun to consolidate power once again. Arabia rumbles with the threat of thousands of Bedouins with a newly-united purpose.

Features:

  • New Cultures, including Syriac, Numidian, Amazigh, and Ostrogothic
  • New Religions: Cushitic, East African pagans in Ethiopia and Somalia; and Arian and Donatist, early Christian heresies
  • New de jure system for some tribal areas: no unrealistic de jure kingdoms and empires. Instead, easier to create custom kingdoms in these areas
  • New Succession Laws: Witenagemot, unique elective succession for Anglo-Saxon rulers; and Caliphal Elective, enabled only for Muslim heads of religion
  • New Bloodlines: Arsacid, Gupta, Syagrius, and more
  • Mayor of the Palace laws and features for Merovingian and Frankish characters
  • Reassigned names and de jure areas for some titles, including Illyria, Dacia, Cantabria, Neustria, Austrasia, and more
  • Scripted events for the development of early Islam
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A.D. 633: Rise of Islam Releases v3.2

A.D. 633: Rise of Islam has been updated to version 3.2, to be compatible with the latest version of Crusader Kings II (v3.2.x, Iron Century).

A.D. 633 Rise of Islam - v3.2


New features, centered around Cushitic pagans in East Africa, are also included:

Cushitic Flavor

In previous versions, the Cushitic religion of Somalia and Ethiopia was pretty much generic pagan. In this release, I added the "ayana" feature to flesh out the religion more.

In Somali and Oromo mythology of the "Waaqefanaa" religion (known as Cushitic in-game), ayanas are spirits, generally those of ancestors, clans, or even minor deities themselves. In modern practice, men who are recognized as being possessed by or receiving guidance from an ayana have exalted positions within religious practice. Women are believed to be possessed by their mothers' or grandmothers' ayanas, in communion with the goddess Atete, when they perform a certain ritual.

This is represented in game by a decision tree for male characters, and an event chain for females.

In lieu of picking a patron deity (since Cushitics are essentially monotheistic or henotheistic), men can pick a patron ayana. Different options (focusing on diplomacy, stewardship, martial, etc) are available depending on the player's characteristics, his father's characteristics, and the alignment of the clan ayana. Only the dynasty head can choose an ayana for the entire clan; this type of ayana will be available to guide every dynasty member.

Women get the ayana event chain. Through interaction with their main male guardian, they can get good, excellent, or bad results:

ayana chain 1


A good result is more likely when the ritual items are of good quality.

ayana chain 2


ayana chain 3


Barbaria: A Merchant Republic

Trade in the Indian Ocean flourished for centuries before the advent of Islam. Depending on the political climate, cities on either side of the gulf of Aden functioned as natural ports of call for this bustling trade. In the absence of a strong regional power, several merchant city states sprung up on the horn of Africa, including Avalites, Mosylon, Mundus, in an area known collectively as Barbara (also Barbaria and Berbera).

Periplous of the Erythraen Sea

George Tsiagalakis / CC-BY-SA-4 licence

Information from this period is scarce, but there was some level of cooperation between these city states. It is possible that by the seventh century there was a degree of cohesion, enough to think of them as a single political unit.

Whatever the case historically, there was enough hints for me to justify taking these city-states, and melding them into a single merchant republic in-game: Berbera.

Berbera 2

Now there's at least one playable trade republic at the A.D. 633 start date, which I always thought was a deficiency before.

A note on tribal de jure areas

Many of you have been wondering about the lack of de jure kingdoms in Russia and Eastern Europe. It was an intentional design choice to remove de jure kingdoms in this area.

Historically, the seventh century was just past the end of the Great Migrations period. The tribes had barely settled in one spot for more than a generation, so there was definitely no concept of rightful or de jure kingdoms.

Unfortunately, CK2 automatically fills in de jure kingdoms and empires when the game is loaded, if there isn't already something there. That is why I had to put in the placeholder kingdom and empire, previously called "Dummy Kingdom" and "Dummy Empire." Someone correctly pointed out that those names were very immersion-breaking, so I have changed the name in recent versions.

regnum nullius

I have also further locked down these titles, so it should be completely impossible for them to ever be created, even by peasant or religious revolts.

Rulers in this area have a modified "Become King" ambition, allowing them unlimited subjugation of rulers with the same culture, rather than subjugated of titles in the same de jure kingdom.

Please continue to report bugs or issues associated with this feature so I can continue to improve it.

Download

Click the button below to download now!

A.D. 633 Rise of Islam - v3.2


A.D. 633: Rise of Islam Releases v3.1

A.D. 633: Rise of Islam Releases v3.1

News

A.D. 633: Rise of Islam has been updated for the latest version of Crusader Kings II. Download now to play and enjoy new features!

A.D. 633: Rise of Islam Releases v3.0

A.D. 633: Rise of Islam Releases v3.0

News 1 comment

A.D. 633: Rise of Islam has been updated for the latest version of Crusader Kings II. Download now to play and enjoy several new features!

Spotlight: Mayor of the Palace Law

Spotlight: Mayor of the Palace Law

News 2 comments

The next release of A.D. 633: Rise of Islam will add the Mayors of the Palace mechanic, a unique set of laws and an extra councilor position, available...

A.D. 633: Rise of Islam v2.0 - Crusader Kings II released!

A.D. 633: Rise of Islam v2.0 - Crusader Kings II released!

News 5 comments

A.D. 633: Rise of Islam v2.0 for CK2 2.8.x (Jade Dragon) released with fixes and minor features.

RSS Files
A.D. 633 Rise of Islam - v3.2

A.D. 633 Rise of Islam - v3.2

Full Version 3 comments

A.D. 633: Rise of Islam has been updated for compatibility with the latest version of Crusader Kings II (Iron Century, v3.2.x). Minor features and bug...

A.D. 633: Rise of Islam v3.1.1

A.D. 633: Rise of Islam v3.1.1

Full Version

A.D. 633: Rise of Islam has been updated for Crusader Kings II v3.1: Great Works.

A.D. 633: Rise of Islam v3.0.2

A.D. 633: Rise of Islam v3.0.2

Full Version 1 comment

A.D. 633: Rise of Islam has been updated for Crusader Kings II: Holy Fury. Hotfix 3.0.2 uploaded 10-Mar-19 20:11. Please download again to get the latest...

A.D. 633: Rise of Islam v2.0.3 - for 2.8.x

A.D. 633: Rise of Islam v2.0.3 - for 2.8.x

Full Version 11 comments

A.D. 633: Rise of Islam full mod release for CKII 2.8.x (Jade Dragon). Feature updates and minor bugfixes included. Hotfix 2.0.3 for previous file 2.0.2

A.D. 633: Rise of Islam v1.3 - for 2.7

A.D. 633: Rise of Islam v1.3 - for 2.7

Full Version 6 comments

Updated mod for version 2.7 of CKII (Monks and Mystics). Minor bugfixes and feature updates included.

A.D. 633: Rise of Islam v1.2 - for 2.6.1

A.D. 633: Rise of Islam v1.2 - for 2.6.1

Full Version 2 comments

Updated mod for compatibility with the latest release of CKII (v2.6.1 - The Reaper's Due). Minor bugfixes included.

Post comment Comments  (0 - 10 of 114)
Guest
Guest - - 691,010 comments

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GRANDMASTUR!
GRANDMASTUR! - - 18 comments

Are you planning to add Arab paganism into the mod? It would be pretty cool to be able to bring back Arab paganism and defeat Islam, also I believe there should be some people in Arabia who still believe in the Old Gods considering how new of a religion Islam is in the 7th century.

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Guest
Guest - - 691,010 comments

the mod works fine and all but some character traits don't match their real life counterpart, Umar ibn al-Khaṭṭāb has the trait sloth when in his life he was known to be diligent kind charitable and wrathful, and muhammad should have had all the virtue traits since in his life he showed them and out of respect for the religion should have had, ali didn't have the trait fair when he was known for having a beautiful face, besides that the mod is great.

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Guest
Guest - - 691,010 comments

Why balts are in ruthenia?

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lmscar12 Creator
lmscar12 - - 48 comments

Interesting bit of trivia, a Baltic tribe called the East Galindians lived in that area until they were absorbed later in the 7th century.

En.wikipedia.org

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dunlapjr6
dunlapjr6 - - 3 comments

I cant download the new version they said no mirrors found

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lmscar12 Creator
lmscar12 - - 48 comments

It may be an issue on ModDB or server end. I get the same problem but I've double-verified that I did the correct upload procedure.

Reply Good karma+1 vote
alucardiff
alucardiff - - 1 comments

All other mods work. Can you triple-check? Really want to play.

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lmscar12 Creator
lmscar12 - - 48 comments

Just checked a different mod (on a different game) that was released within the last 20 hours. It is also having the same issue.

Reply Good karma+1 vote
Guest
Guest - - 691,010 comments

thank you very much finally i found a mod which is about Muslims and Arabs .

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