"To sum it up, if you still love Quake and consider yourself a master player - then you just HAVE to get this addon pack." - Nacho, Gameplex Reviewer (1998) This is a blast from the past! It was the last commercial add-on pack for Quake1 afaik... and nostalgia reigns! Turns out there is still a HUGE fanbase, and Abyss is still as popular as it ever was which brought a smile to my face. I'm making some time from a busy schedule to prep the mod for use on PocketPC which should be great considering how they are getting much faster and can actually handle Quake1 pretty well now. :D Give it a month or so, should be a no brainer. If you want more info about Abyss of Pandemonium, go check out the old Impel site (RIP) at *RIP: Impel Development Team Circa 1998* Alex "Cybermind" Redman Biz, Game Core Design, Programmer, Audio Aj "Crazed Fan" Greenlee Game Core Design, Concept Originator Ryan "Gribe" Mallen Game Core Design, Lead Programmer, QA Jamie...

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Greetings, everyone! I remember myself enjoying to play AOP as it really felt like a continuation of Quake's story and had some unique features which fit quite well into the world of Quake. There were some things I wanted to improve and polish while playing this mission pack and now most of this stuff has finally been implemented. So, let me introduce you a very useful patch created by me and Seven for Abyss Of Pandemonium The Final Mission v2.0.

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Patch For Abyss Of Pandemonium v2.0
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Kohbara
Kohbara - - 46 comments

How do I install this?

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Guest - - 690,305 comments

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RamTos93
RamTos93 - - 18 comments

Hello, will it be possible to create a mod with the hud of the new weapon icons and also the new power-up (laser weapon and its visualization) for this mission pack?
I will be grateful if my request is granted.

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