Choose your path to greatness from a cast of 40 nations. Will you form powerful alliances? Build monumental wonders? Or dominate your foes? Glory awaits…
You know what would be cool? If you would make an all-in version of your mods, with period armies for custom battles like in Napoleonic TW III mod (e.g.: Russia 1770s, Russia 1780s etc.). This way, these phenomenal uniforms of yours could really shine alltogether.
This will result in a very bloated recruitment UI in custom battle screen, where selecting individual unit icon becomes very difficult because there are too many overlapping units.
But I'm happy to revisit this when we've figured out how to divide the recruitment UI into more specific periods like you've mentioned, instead of the vanilla early-late period.
No I meant individual "decade-armies" as different, individual factions in custom battles. This way, the unit selection pool won't be crowded at all. E.g: there is no Russia faction, just Russia 1770s faction with X amount of unit, Russia 1780s faction with Y amount of unit (of couse sharing some), etc. etc.
There are some superflous units that can be removed to make room for other's. Why have a 'General's Bodyguard' in the recruitment menu when you can just right click on any unit in your army, click the star, and have an instant general. Puckle guns can go. And, as you've done in Uprising 1, rename 'Caribineers' as 'Dragoons' and lose Dragoons, Light Dragoons, and Colonial Dragoons. So that's 5 less right there.
There are cases within specific factions, too. You can recruit 2 beautiful, historically accurate 'Gardes Suisses' for France. So why have an historically inaccurate 'Swiss Guard' model pop up later on? You could also have France's German units ONLY recruitable from Strasbourg or other German regions that you conquer later on, freeing up space in Paris. Just some ideas.
Staying with France as a case in point, in the roster I have in mind, Even though I've given them 7 new infantry units and 2 new cavalry units, I've removed a whole bunch too. So overall, the recruitment menu in Paris would actually have 6 or 7 less units in it than it does now.
You know what would be cool? If you would make an all-in version of your mods, with period armies for custom battles like in Napoleonic TW III mod (e.g.: Russia 1770s, Russia 1780s etc.). This way, these phenomenal uniforms of yours could really shine alltogether.
This will result in a very bloated recruitment UI in custom battle screen, where selecting individual unit icon becomes very difficult because there are too many overlapping units.
But I'm happy to revisit this when we've figured out how to divide the recruitment UI into more specific periods like you've mentioned, instead of the vanilla early-late period.
No I meant individual "decade-armies" as different, individual factions in custom battles. This way, the unit selection pool won't be crowded at all. E.g: there is no Russia faction, just Russia 1770s faction with X amount of unit, Russia 1780s faction with Y amount of unit (of couse sharing some), etc. etc.
There are some superflous units that can be removed to make room for other's. Why have a 'General's Bodyguard' in the recruitment menu when you can just right click on any unit in your army, click the star, and have an instant general. Puckle guns can go. And, as you've done in Uprising 1, rename 'Caribineers' as 'Dragoons' and lose Dragoons, Light Dragoons, and Colonial Dragoons. So that's 5 less right there.
There are cases within specific factions, too. You can recruit 2 beautiful, historically accurate 'Gardes Suisses' for France. So why have an historically inaccurate 'Swiss Guard' model pop up later on? You could also have France's German units ONLY recruitable from Strasbourg or other German regions that you conquer later on, freeing up space in Paris. Just some ideas.
Staying with France as a case in point, in the roster I have in mind, Even though I've given them 7 new infantry units and 2 new cavalry units, I've removed a whole bunch too. So overall, the recruitment menu in Paris would actually have 6 or 7 less units in it than it does now.