A custom story for Amnesia: The Dark Descent in which you once again take on the role of Daniel, roughly one year after his ordeal at Brennenburg. Daniel has been doing quite well since his escape, but one night, a loud crash awakens him. It is up to you to investigate the source of the disturbance, and find out what it all means. IMPORTANT: YOU MUST HAVE JUSTINE FOR THIS STORY.

royaltm says

7/10 - Agree Disagree

I agree with @Tanshaydar, so I won't repeat what he wrote.
IMHO the author made what seems to be an Adventure Game closer to D&D/RPG only with some missing components: like fighting (preferably with weapons), gaining exp. points, skills, gold collecting and wizardry
... or were they really missing?

Weapons: there was a knife and our hero was using it (twice!) and not just for peeling apples.

Exp.: However we couldn't see them directly our hero earned XPs along the way and the points manifested themselves with stronger and faster monsters roaring on each level.

Skills: Our hero could master the Wardrobe Hiding Routine, which at the end he perfected so well, he acquired a skill that allowed him to summon a wardrobe whenever he only felt that a monster could pop his head out of the next dark corner. He also learned the Silly Walk specialty to survive the depths of the Vicious Spiders' Mine maze.

Gold: At one point our hero became very rich after collecting 60 tinderb... gold coins that is. He had to spend some lately but ended up with more than 45.

The wizardry: some spells were used - detect secret doors, dimension door (this one with a gruesome component - Blood of the Twisted), close wounds, mental stability and raise dead (used extensively during the Boss Fight). The opponents were using even more powerful ones I just couldn't possibly name.

And the last but not least the boss fight, with special boss music, enormous boss' power and spawned monster as expected from the decent Boss Wizard.

And there were enormous labyrinths with hundreds of boxes and barrels and thousands of books and bottles and there were peaceful cities and murky caves... ok I may have exaggerated here a little bit, but did you get my point?

It definitely wasn't a horror game. Not even close.

And yes I was writing about Abduction that aspired to be the main story continuation. But for me it was some kind of experiment to make an RPG game with the Amnesia's lvl editor and it deserves