A custom story for Amnesia: The Dark Descent in which you once again take on the role of Daniel, roughly one year after his ordeal at Brennenburg. Daniel has been doing quite well since his escape, but one night, a loud crash awakens him. It is up to you to investigate the source of the disturbance, and find out what it all means. IMPORTANT: YOU MUST HAVE JUSTINE FOR THIS STORY.
I finished Abduction and I feel like I should express my thoughts on it.
Overall, it's decent. It has some good and new ideas (like the boss fight, that was awesome), however with many mistakes it decreases its quality, could've been much better.
Continuing Amnesia's story seemed quite a wrong choice at the start. Until chapter 3, it was so. Then it turned out to be not a bad story, and even made some sense at some points, especially at the end.
Traveling through realms was a good idea too. Some of the level designs (like spider lair) that is not rip off of main game was wonderful. Other level designs was repetitive, and at one point I was like "Oh God! Not another hub!" or "not another key!".
Too many monsters gradually killed the immersion and removed all the fear factors at the end. I started to have fun with AI because every time I enter a room, every time I picked up a key (yes, too much key) a monster spawning was quite annoying. I only got scared by two times through all play-through. I'm a person screamed by fear through Amnesia.
Simply, enter a hub, some of the doors are locked. Go get the keys. Pick up the key, monster spawns. Monster is supposed to break the door, so wait for him to break the door. Look up every corner because there might be a key, and if you miss it you will miss it forever. There is one locked door, you need to go get the key from another hub room.
By the way, you mentioned the difference between chapters. So I can see the improvement you had through chapters. It can be seen clearly. Though, same mistakes repeats themselves.
In short, you killed your mod's potential with so many immersion breaking mistakes. While it could be an equal experience to Amnesia, it's a monster spawner. Your good ideas are buried down under broken immersion.
I liked the note puzzle where you put boxes, spider lair, boss fight, final hub rooms, end of the story.
Abduction is so good, you may as well count it as an unofficial expansion pack to the Amnesia story. The mod follows Daniel a matter of time after the events of the original Amnesia game, only to be kidnapped and brought into another terrifying dungeon owned by a man he once thought was gone for good. The map design, new custom additions and story provide a game worthy to play. The only flaw I could think of is the choice of music for the final confrontation, which is a memorable but very silly theme to put into the finale of a great horror mod. But it is not bad enough to be significant.