A custom story for Amnesia: The Dark Descent in which you once again take on the role of Daniel, roughly one year after his ordeal at Brennenburg. Daniel has been doing quite well since his escape, but one night, a loud crash awakens him. It is up to you to investigate the source of the disturbance, and find out what it all means. IMPORTANT: YOU MUST HAVE JUSTINE FOR THIS STORY.

zebriane says

9/10 - Agree Disagree

This is an overall great custom story. Scary, interesting and very well-developed.

Since this CS is a long one, it honestly felt like an entirely new game--which is definitely a good thing! There were plenty of puzzles and scary encounters to keep me busy and on my toes, as well as an engaging plot that kept me very interested the whole time; it was a surprisingly believable continuation of the original Amnesia: The Dark Descent story.

I do have some criticism for this CS, mostly that the key-searching got a little excessive. There were certainly some creative scares and situations, but not quite enough to break up the monotony of constantly searching for keys.
The key-searching also bred another problem: predictability. There were a lot of monster encounters in this CS, but too many of them oh-so-conveniently appeared right after a key got picked up, and it got to the point of being way too predictable, which took some of the fun (and terror) away.
Also, some of the puzzles were very similar to those in the original game, which was a bit boring.
That being said, however, there were still some very creative maps, such as the spider area, and the ending "boss fight" was awesomely unique.

I'd say that this custom story is definitely worth playing, because despite some faults in the predictability, it still provides plenty of challenges and scares. There was obviously a LOT of effort put into this custom story. Well done!