Based in the 1920’s to 1940’s. The game begins outside the mansion, showing several scenes of Abagail and her boyfriend, Sid, saying goodbye outside the old forest gates of the Matthews Family Mansion. But when creatures of the Dark Forest and the Matthew’s mansion take control of Abagail, and pull her furiously into the depths of darkness, you have no choice but to fight your way inside and save her. The player controls Abagail’s boyfriend, Sid. Although not much is known about Sid, you will find out more information as you continue to play the game.

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Since the idea was originally created, we have come up with some concept art and a design document that will really make this total conversion modification one of the best!

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We've been working solid on the design document for Abagail over the last three weeks and have finally come to a conclusion. We can start production on Abagail. As we will be doing this in college, we are organizing when we can go in for the summer to start working on the game, but for now, we have some Concept Artwork of Abagail that will really blow you away.

Storyline:
Based in late 1980's early 1990's. Detective Sid Bradshaw, who takes interest in a lot of Victorian styled objects, stories and buildings. The game begins outside the mansion, showing several scenes of Abagail and her gang hanging outside some old forest gates, doing typically what all teenagers do on a Saturday night. But when creatures of the Dark Forest and the Robinson's mansion take control of Abagail, and pull her furiously into the depths of darkness, Detective Sid Bradshaw has no choice but to take complete interest in this case.

Concept Artwork:
Moddb.com

Thanks to D.I.T (Kevin street, Ireland) for supporting us in the creation of our new Modification.
Stay tuned as we are working on the entrance to the forest!

Sythen.

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