New Vegas just got a whole lot bigger. Adds 114 intense locations to the wasteland filled with enemies and loot. They vary from small Gas Stations to huge maze-like sewers and derelict factories. Adds several days of new gameplay possibilities. A massive new linked Underground complex awaits filled with quests, NPCs with dialogue, vendors and some of the toughest enemies you will encounter anywhere in the game. Also adds many modified weapons, armors and items to the game with enhanced stats to help and hinder you throughout. Dead Money revamp has also been made and updated.

RSS Reviews
10

boredgunner says

Agree (2) Disagree

Absolutely amazing mod, provides a ton of remarkably detailed locations with interesting characters, cool new equipment, and hundreds of hours of additional exploration.

10

allanmaster says

Agree (2) Disagree

Voting 10/10 becouse what is saying in the description,i want to make it happend,MAKE IT

10

cameronrogers1181995 says

Agree (1) Disagree

Great mod. Makes the game world feel "Alive".

7

crazyrabbits says

Agree Disagree

Probably the best "pure" quest mod for the vanilla version of New Vegas... but it comes at the cost of several nagging issues that can take you out of the experience.

This is a mod that adds several dozen new locations and NPCs throughout the Mojave, greatly extending the lifespan of each playthrough and showcasing a large number of interesting (and high-level) encounters in new areas designed to challenge seasoned players. This mod runs the gamut from new sewer and cave systems to sprawling interlinked complexes that connect different parts of the gameworld, letting you use teleporters called "Redoubts" to access new and normally-inaccessible spaces. There's also a whole of new loot items, including "4D Storage Devices", miscellaneous items that dramatically boost the player's inventory size.

The way I look at this mod is that it's a "second stage" type of addition -- a mod that's best served being played after you've completed every possible shred of content you can in the main game (and any other story mods, like the Someguy Series). It dramatically alters some areas so much that it's functionally incompatible with a number of other mods that change the same locations.

The ModDB page doesn't state it, but there are also newer versions of the mod that have been continually updated for several years after the fact, which add even more locations and NPCs to the gameworld.

Basically, if you want more content, locations to visit and high-end encounters, this is up your alley. There are sidequests involving missing members of an elite special-ops team, encounters in fiendishly-difficult dungeons, sprawling complexes that will take you through multiple floors of mayhem and plenty of new NPCs to speak to...

...but the big problem is that:

(a) none of this additional stuff is lore-friendly;
(b) a good chunk of the NPCs aren't voiced; and
(c) the gear you get is busted and overpowered

You get access to stuff like "Mark II" weapons right out of the gate that can make a dramatic difference in the early game, the new areas often stick out like a sore thumb (the sprawling sewer system and complexes in and around Goodsprings, for example), and it's hard to take certain sidequests seriously when you find out there's a massive underground complex that runs through a good chunk of the Mojave and has heavily-armed raiders that are apparently ready to strike any time.

This mod is worth a play as an endgame add-on, but I don't recommend it for new players -- there's enough material here to dramatically change the impact of the basegame in ways you may not like. Still, worth a playthrough.

9

Opinionator says

Agree Disagree

Some mods are like wow I would of paid for this if it was DLC. Adds so much quality content for such a small download. This and Fallout 3 interiors mod are my fave Fallout mods of all time.

8

universet says

10

Whyu says

10

12negativezero says