At the moment the following steps are implemented:
1. New model monster.
2. Anomalous effect on the model.
3. Damage to the main character when you attack a monster at close range ( if the attack occurs at the monster at a distance of less than 3 meters in response to the fiery Chimera strikes using anomalous abilities ).
4. When injected into the fiery Chimera of firearms separates the anomalous particle effect with a characteristic sound and some time hangs in the air, subsequently disappears ( this effect may be changed in the future ).
5. Perhaps in the future change the sound of the monster.
6. SEQ animation texture monster ( small effect filament and cooling ).
The author adapt the model to the platform S. T. A. L. K. E. R. Call of Pripyat - 3vtiger
Edit ( effects, particle, textures, scripts ) - ferr-um
is this model working on old pc ?
Tested on PC 2006 release
The original chimeras were pretty intimidating,but these things look downright terrifying!
The use of anomalous effects, turn the monster into an even more powerful enemy.