Kingdoms of Arda is bringing the Lord of the Rings Universe to the up and coming Bannerlord from the Mount and Blade series.

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An update to the previous article, this shows something closer to what we plan for Kingdoms of Arda.

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Being almost 2 years old now, Moddb.com , doesn't represent our goals for the mod. It has been revised by the team and nicrlaitheking has put in the time to organize the various factions and their settlements.

map1

First with a faction list:

The Free-Folk

  1. Kingdom of Gondor
  2. Kingdom of Rohan
  3. Kingdom of Dale
  4. Dúrin's folk
  5. Lothlórien
  6. Woodmen and Beornings
  7. The Woodland Realm
  8. Imladris
  9. Dúnedain of the North
  10. Breeland
  11. The Shire
  12. Dwarves of Ered Luin
  13. Elves of Lindon

Followers of Sauron

  1. Mordor
  2. Isengard
  3. Clans of Dunland
  4. Corsairs of Umbar
  5. Harad
  6. Khand
  7. Rhûn
  8. Orcs of Gundabad
  9. Orcs of the Misty Mountains
  10. Dol Guldur
  11. Remnants of Angmar

Neutral Forces

  1. Logathavuld
  2. Ehwathrumavuld
  3. Dorwinion
  4. Hillmen of Rhudaur
  5. Remnants of Cardolan
  6. Remnants of Arthedain
  7. Rivermen
  8. Kingdom of Saralainn
  9. Clans of Enedwaith
  10. Woses
  11. Lossoth Clans
  12. Lothlann

If you have any questions about factions mentioned or not, comment down below!


I will also go over our "release plan", basically which factions we want to release in which order. It is still subject to change. Also, assets for factions completed may be included in early releases. For example, the Easterlings may be available in Mordor as mercenaries before their faction and region becomes playable.

Also included in the releases will be the campaigns previously mentioned depending on the factions, scenes and characters in the release.

Red = Cities Green = Castles Blue = Villages

First Release:

Factions: Gondor(West), Rohan, Mordor and Isengard

map2

Second Release (The Evil Men):

Factions: Gondor(East), Umbar, Harad, and Dunland


Third Release (Vales of Anduin):

Factions: Lothlorien, Dol Guldur, Orcs of the Misty Mountains and Beornings

valesOfAnduin


Fourth Release (War in the North):

Factions: Gundabad, Woodland Realm, Dúrin's folk, Rhûn and Kingdom of Dale

Fifth Release (Eriador):

Factions: Elves of Imladris, Elves of Lindon, Dwarves of Ered Luin, Breeland, The Shire, Dúnedain of the North and Angmar


In regards to neutral factions, their inclusion isn't as defined and will be done when and where possible.

Thanks again to Niclaitheking for putting this stuff together(albeit a fair time back!).

Comments
Ragnrok
Ragnrok

Nuce! Great to get a timeline! Really looking forward to this and i love your including so many factions! Makes for a more imersive experience. Question for you that you may not ve able to answer yet, how you intend to spilt up characters between allied kingdoms? For example, the witch ling would be angmar or mordor, prince of dol amirth is gondor or different neutral faction?

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Ragnrok
Ragnrok

Sorry for the typos - new phone keyboard is tricky

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John.M Author
John.M

Thanks! Well we will try to have the characters in the same location they would be according to lore and time(T.A. 3016). So the Witch King will be a general of Mordor and Imrahil will be the lord of Belfalas in Gondor.

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nicrlaitheking
nicrlaitheking

Yes, I bet the most tricky one would be Gandalf, but he will follow the fellowship, so hopefully it won't be a problem :P

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Ragnrok
Ragnrok

*begins research of 3016* ok cool. Hopefully rhun doesnt decide to retake isenguard early on like in 3rd age tw

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Gladiator14
Gladiator14

Awesome

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Spartanrulez
Spartanrulez

Thank you for the timeline, it already looks amazing. Can't wait till the mod (and bannerlord of course...) are live!

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Luke.Martins.Artist
Luke.Martins.Artist

Hot hot hot very well put together John!

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FacePalmzZito
FacePalmzZito

Probably a silly question, but you dont intend to make Dol Amroth an independent faction right? Maybe starting the game as a vassal of gondor or somthing like that..
Anyway great job looking forward for both bannerlord and this mod!
Cheers

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John.M Author
John.M

Dol Amroth and Gondor will be one.
You can start as a Gondorian Captain with the ability to gain titles and land.
Thanks!

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The_Sydcate
The_Sydcate

If you guys ever expand to the red mountains you guys should make teo dwarf factions one good and one evil, and also are you guys going to add khand?

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John.M Author
John.M

I don't think we will go that far east, but if we do that is a possibility.

"6. Khand" ;)

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nicrlaitheking
nicrlaitheking

Going that far east already gives me a headache :P It would force us to make up a lot of locations and armours :/

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Cikeve
Cikeve

In third release, there is no image of Gondor (east)?

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John.M Author
Cikeve
Cikeve

You see that i can help, not always bother with questions :P

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John.M Author
John.M

Indeed haha.

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ha.phk
ha.phk

great work!
this mod is what I wished from years ago. continue your nice job.
I have a suggestion; Can you change ravenhill from a village to castle? because as I remember, it was a place for guarding erebor, not for living and habitation.
btw I like your job very much and will follow it to see the further progress of it.

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nicrlaitheking
nicrlaitheking

Don't take the castle/ village so literary. There will be 'villages' with walls etc. It's just a simple way to state the wealth and significance of the location. Ravenhill will be easier/ better to defend than the average village from Warband, so no worries ;)

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ha.phk
ha.phk

glad to hear this; thanks for reply.
I wish you success.

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StonedHenge
StonedHenge

Will Erech function as a normal castle? It was completely abandoned during the Third Age.

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John.M Author
John.M

That is the current plan yeah, other possibilities would be a visitable location not owned by a faction.

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nicrlaitheking
nicrlaitheking

Yeah Erech itself might be a location or a minor part of the map/ scene. The actual castle is called Morthondost. Here is a small map of the area: Vignette3.wikia.nocookie.net

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Sydazahr
Sydazahr

Do we have permission to follow the path of the Fellowship? For example, can we go to Mines of Moria with one of the Fellowship members and have fight there? There will be campaign?

Edit: And waiting this project so much. Have a good luck with it. :)

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John.M Author
John.M

There will be a custom campaign where you can play the events that take place in the films and books.

There will also be a fellowship quest in the actually campaign you can choose to take part it.

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Sydazahr
Sydazahr

That would be really nice, thanks for your interest. :)

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JjForcebreaker
JjForcebreaker

This is so incredibly exciting!
Great update. Good luck with work.

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Vâlkun
Vâlkun

Rhûn's expanse northward will be extremely fun ;p Really well done faction locations, feels much like TA's map. Keep on exciting us for this mod :D And good luck with this project

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Luke.Martins.Artist
Luke.Martins.Artist

My hype to expand as Rhun is ridiculously high, hopefully they will be the most fleshed out in this mod than any other too!

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John.M Author
John.M

I guess that's up to me and you ;)

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Luke.Martins.Artist
Luke.Martins.Artist

Indeed it is ;)

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Guest
Guest

What about the woodland realm? no image.

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John.M Author
John.M Reply Good karma+1 vote
Guest
Guest

Thanks allot. p.s This mod looks great keep up the good work I'm almost more excited for this than bannerlord!!

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The_Hunnic_Empire
The_Hunnic_Empire

Would love to see Dwarves from the Orocarni mountains...

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nicrlaitheking
nicrlaitheking

The Orocarni mountains are extremely far away, so they will most likely never be added as a faction, but their troops might be mercenaries you can hire.
However I've tried to persuade the team to add the Dwarves of Nurunkhizdín, which are dwarves from the Rhûn mountains perhaps even further down the line we can add The dwarves of Ered Harmal (mountains east of Khand).
But Orocarni will most likely never be on the map due to the lack of information and because it's extremely far away from Middle-Earth.

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