A Warhammer 40k mod for SOASE:Rebellion Races are still in development, Aiming to bring the Universe of 40k to the amazing game of Sins Main ones so fare Will be Imperium, Chaos, Eldar, Orks Space pirates. All community suggestions well be gladly accepted and thought of and any one willing to help pm me.

So this is going to actually go past current Lore Release and going off of one of my friends ideas who works in story line at GW.

Posted by Roboute-Guilliman on Jun 22nd, 2013

Currently Here is what we all know and love/hate depends on what side of the spectrum you are on:

Emperor is dead/decaying on his throne

Silent King just doesn't care anymore necrons not united

Eldar are near extinction

Tau are just expanding

Orks are not Unified in any way

Dark Eldar are well doing there thing (aha sorry dont care for them but doesnt mean my team wont do them justice)

IoM is near collapse

Roboute Guilliman is in a stasis field near death, some other primarchs are mia (forget there names but if you know them then you know what i mean)

Chaos is in prison in the warp as the minor gods (khorne slaanesh tzeentch and nurgle much about trying to bring oblivion)

Tyranids fleets are only scouts (depressing :( lol xp)

Now for the stuff that you are about to learn ------------------------------------------------------------------------------


IoM will have a research it will be called Artefacts of Vulkan this is precursor to the research The Emperor has Risen (which i'll explain in more detail later on for what do they do) having said this both are time consuming and expensive however the are worth it for what they will do. Having the EHR will let you research the Return of the Primarchs Now here is the tricky part you must chose one of 3:

Haha oh the choices the choices well here they are :

Roboute Guilliman : Increase combat tactics (ie. ship turn rate increased fire rate higher damage)

Vulkan: Forgefather (ie. High increase in armour and hull)

Dorn's Resurrection: Defense over Power (Increases Tactical Slots and a defenses and new research for them)

now every other faction will get there own "Super Research" like Necrons "Unity Under the King" which in a later post i will get into the others.

Until Next time May the Emperor Protect and Silence is coming.

Post comment Comments
Hopit
Hopit Jun 22 2013, 7:45pm says:

Interesting

+1 vote     reply to comment
KhevaKins
KhevaKins Jun 22 2013, 8:18pm says:

I don't nearly know what half of that means. The WH4000 universe sounds interesting though, I should learn more.

+1 vote     reply to comment
frankers555
frankers555 Jun 17 2014, 6:58am replied:

Read up on it here Lexicanum.com

+1 vote     reply to comment
asemo12000
asemo12000 Jun 23 2013, 5:00am says:

Why doesn't the silent king care any more is he having a midlife crisis?

+3 votes     reply to comment
lycan2dude
lycan2dude Jun 23 2013, 1:13pm replied:

haha that made me laugh

+1 vote     reply to comment
Roboute-Guilliman Author
Roboute-Guilliman Jun 23 2013, 2:04pm replied:

hahaha nice no he just doesnt according to the lore you invade his area he'll **** you up but if you leave him alone he doesnt care UNLESS tyranids are involved

+1 vote   reply to comment
asemo12000
asemo12000 Jun 23 2013, 8:46pm replied:

What beef does he have with the tryainds? DID THOSE ******* STEAL HIS GIRL! In all seriousness though I thought the necrons prime objective was to wipe out all life so why would he just sit back and chill especially when a lot of the power are weakened? Interesting lore and ideas though.

+1 vote     reply to comment
Roboute-Guilliman Author
Roboute-Guilliman Jun 23 2013, 11:47pm replied:

yes it is and the tyranids are hated foes to the necrons do the the fact "The great devor" is the 4 necron god The One i believe his name is he was tricked but the deceiver the dragon and the nightbringers as well the silent king doesnt care that was the objective of the necron gods but the King doesnt want to was time on "lesser beings" so he leaves them be until they **** him off

+1 vote   reply to comment
asemo12000
asemo12000 Jun 25 2013, 2:21pm replied:

So he is defying his gods by staying back and building up his forces while the lifeforms kill them self's cause he has all the time in the world. Except if the tyranids are involved they being the biggest threat because they can eat planets and have endless numbers. Though I don't get how they are related to The great devourer. Pretty cool over all, the more I talk to you about this the better it gets, and thank you for starting a battle fleet gothic mod not a lot of them and been dying for one and thank you for taking some of your time to respond to my questions.

+1 vote     reply to comment
Roboute-Guilliman Author
Roboute-Guilliman Jun 25 2013, 5:38pm replied:

according to the new lore they dont follow the old gods and that is just the silent king there are different leaders for the necrons he is just the head one like the Storm Lord is expanding his territory and for Teh Great devourer (and tyranid) dont effect the necrons but TGD hates the crons for the gods they used to serve for what they did. I enjoy responding i try to for every comment and glad you apprecaite this tbh i was just gonna do if ro my friends and i but i decided to share

+1 vote   reply to comment
asemo12000
asemo12000 Jun 26 2013, 7:02pm replied:

Well thanks for clearing up my questions about the lore haven't really read up on it in awhile, interesting stuff though.

+1 vote     reply to comment
Roboute-Guilliman Author
Roboute-Guilliman Jun 26 2013, 8:50pm replied:

you are welcome :).

oh yes a lot of people were irritated about the necrons new lore when it came out

+1 vote   reply to comment
frankers555
frankers555 Jun 17 2014, 7:07am replied:

Yeah, the new Cron lore is totally different, this is what happens when you get Matt Ward to rewrite a 3rd edition Codex. I did ask him about the entirely new refix at Gamesday last year, he told me that he thought the old lore was to thin and it needed to be expanded. Honestly, I like it. I started playing 'Crons when the 5th edition book came out so I know my way around the new lore.

+1 vote     reply to comment
0ss
0ss Jun 25 2013, 6:58am says:

Sounds very good!

+1 vote     reply to comment
Kodasa
Kodasa Aug 17 2013, 8:59am says:

So. I know that you were talking about the tyranids being a challenge. As they only really board and destroy then move on. Well perhaps you could diversify a little bit from the lore and play upon the tyranid ability to biomorph? The hive fleet found itself steadily being beaten down at range during orbital combat, suffering under fire heavy enough to cause it to retreat before it could reach boarding range. So after ambushing some imperium ships, the tyranid hive mind studied them (Tyranids have displayed this intelligence before along with an ability to assimilate consumed DNA. Many of their staple creatures such as the Zoanthrope and even the carnifex came about as a result of Assimilation. So the tyranids could have hive ships with morphed weapons, enabling them to fire giant venom cannons and large devourer slugs through space. These slugs would have armor eating acid so as to warrent their use against space craft. With a little imagination the tyranids ground weapons can be developed to work in space. Perhaps even a morphed channeler ship. Which extends synapse like a hive ship, but channels the power of a Zoanthropes psychic powers. Enabling it to throw up defensive warp fields (Shield boosts) or to fire powerful, armor rending blasts or even to mess with the minds of a ships crew, causing it to flee in terror as nightmarish visions fill their minds

+2 votes     reply to comment
Kodasa
Kodasa Aug 17 2013, 9:01am replied:

Another option is having the tyranids able to steal enemy ships through the use of genestealer boarding parties. genestealers are infiltrators right, They're extremely intelligent, capable of surviving in any environment unprotected, even hard vaccuum. Their reproduction methods turn their victims into slaves controlled by the brood mind. SO. They could in essence board an enemy ship, infect the crew, and then you gain use of that ship, shall we say the ship has 90% of its original stats however, to represent crew being killed in the boarding and the slower reactions of the slave species. So the ship would be usable still, But suffer a small penalty for being controlled by the slaves. An upgrade could be available to the ship, which turns it into a derelict space hulk, just floating wreckage above a planet, so it is ignored by the enemy. However it breeds genestealer cults. Which can blend in with the other races, and work like culture, slowly lowering the allegiance of the hostile planet the ship is in. With an ability to reactivate the ship also, symbolising the reproduction ending and the slave crew resuming their duties. Just spit balling. Scuse my imagination if you've already got the tyranids sorted.

+2 votes     reply to comment
Roboute-Guilliman Author
Roboute-Guilliman Sep 27 2013, 5:44am replied:

wow ill have to consider both of them thanks ill discuss it with my team

+1 vote   reply to comment
Guest
Guest Mar 30 2014, 11:00pm says:

This comment is currently awaiting admin approval, join now to view.

frankers555
frankers555 Jun 17 2014, 7:03am says:

Only 3 Primarchs? No Leman Russ coming along and making you batshit crazy Space Wolves? No Corax turning you into 'strike from the shadows' Raven Guard? No Lion El'Jonson turning you into the uber fanatical Dark Angels? By the way, the IoM are not 'near collapse'. That's why the Inquisition exists, to keep the mighty Imperium intact.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Sins of a Solar Empire: Rebellion Icon
Platform
Windows
Developer
40 000 Sins
Contact
Send Message
Release Date
Released Jan 31, 2014
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
40 000 Sins (Sins of a Solar Empire: Rebellion)
40 000 Sins Sins of a Solar Empire: Rebellion - Single & Multiplayer Real Time Strategy
Related Games
Sins of a Solar Empire: Rebellion
Sins of a Solar Empire: Rebellion Single & Multiplayer Real Time Strategy
Related Groups
40 000 Sins
40 000 Sins Developer & Publisher with 11 members