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100GunsX (For ZDoom), just about the only weapon's mod you will need for Doom2! With many a great features and enhancements, this mod can make mega-wads like AV a piece of cake, or make Doom2's first map near impossible.

Inspired by the functionality of AMX Mod X for Half-Life and it's mods, and the Half-Life 2 Mod SMOD, this mod contains features controlled by the player. New console commands and menus allow for great control over your play experience, along with optional graphical improvements (Such as Bullet Particles, smoke, and ejecting brass) to make the game feel more "Realistic."

Main Features of the final version will include:

-Lot's of weapons. And, I mean a lot of weapons. Up to about 100 different weapons (as supported by the mod title)
-Every single actor in the game, from Ammo, to dead bodies, to Health Kits, to Minor Decorations, can be affected by your weapons. This enables for more immersion into the game, as some weapons are going to be made taking advantage of this. Shootable things will also have various effects. For example, shooting a dead corpse worth enough damage will cause it to gib.
-Addition graphic effects. Hitting monsters can cause blood to drip onto the floor, shooting walls can cause debris to crumble, and every time you pull the trigger, ejecting brass of various types will pop out.
-Built in RPG scripts. Killing monsters can gain you Experience (XP). With enough, you can level up, learning new magic spells and receiving spendable stat points. Usage of stat points can increase various specifics about your player. Need him to jump higher? Raise his jump height. Gotta take more hits or cast more spells? Raise the HP or MP stat. Heck, you could even raise base weapon damages. An optional thing about the scripts will be raising monster's power as you gain levels, making them harder and stronger as you gain the boosts.
-What would RPG scripts be without classes? This mod adds in 6 base classes (3 of which are available in the current beta) to the game. You can even create your very own from scratch with a few simple commands! Base classes are:
*Marine - 100HP 25MP - The normal Doom Marine. No starting changes, except he can wield every weapon in the game.
*Ninja - 110HP 10MP - Not skilled in magic, only able to learn level 1 spells. He cannot use heavy weapons. He can jump about 3 times higher than the normal Marine. He can also run twice as fast.
*Mage - 80Hp 50MP - Starts with a few more spells than other classes. Can learn up to level 4 spells (The highest level). Slower than the marine, and has a smaller jump. Has a faster MP Recharge speed. Is very limited in weapon use.
*Berserker - 125HP 0MP - Cannot learn any magic spells. Has the highest Starting health. Speed and jump in between that of the Marine and Ninja. Has a higher melee base damage. Cannot use most projectile weapons, or shotguns.
*Summoner - 90HP 40MP - Limited in most weaponry. Starts with the class-specific summoning staff. The staff can spawn various projectiles, spawn items, monster allies, or even powerups (Uses MP)
*Morpher - 85HP 30MP - Can transform into various monsters as he levels up. Shares most of the same properties with the mage.

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paco7777
paco7777 - - 2 comments

yo lo tengo pero como lo subo

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Tarky
Tarky - - 164 comments

Archived due to already existing on the database

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