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Zomgbay
Zomgbay Dec 21 2012, 4:03pm replied:

Certainly that was one of the motivations behind investigating this.

+2 votes   media: Autoturret feature
Zomgbay
Zomgbay Dec 21 2012, 3:55pm replied:

Yes to both.

+1 vote   media: Carrier and NPC Control Demo
Zomgbay
Zomgbay Dec 20 2012, 7:06am replied:

So I mentioned/mumbled it during the video, but if you didn't catch it I had set the corvette's HP super low for the purposes of demonstration and explosions. That was not intended to be an accurate depiction of intended balance. Fighters like the TIE Interceptors I used in the video will still be best used against other fighters. As far as the AI being terrible, Freelancer AI is not utterly useless but I wouldn't expect it to replace players by any stretch; these NPCs are intended to be used alongside player fighters whenever possible.

Regarding control over what you launch, yes a system to that effect will totally exist. We haven't come to final decisions over how exactly the system should be set up, but generally carriers will be able deploy units of their choosing into different groups. These groups can then be commanded independently, so that for example a squadron of your bombers could be sent to attack a capital ship while your fighters engage enemy bombers.

+1 vote   article: Carrier and NPC Control Demo
Zomgbay
Zomgbay Dec 20 2012, 6:00am replied:

Oh ye of little faith!

Making fighters like these feel meaningful will be highly relevant to our interests once this system is ready to be added. We will do what must be done.

+1 vote   article: Carrier and NPC Control Demo
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