Hiya! Welcome all to my profile! Well, not really a lot can be say here, I mostly mod and map for the GoldSource engine, though I do mod other stuff here as well. Anyway, hope you enjoy your visit!

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Clear The Way
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[_-=MTB=-_]
[_-=MTB=-_] - - 948 comments

Sorry for asking, what is This mod name?

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ZikShadow Author
ZikShadow - - 506 comments

The Gate 1, for Half-Life 1 (Goldsource).

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[_-=MTB=-_]
[_-=MTB=-_] - - 948 comments

Trims/thanks

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Description

Been trying to fix up CJB's first time player suffering shenanigans.

First thing i did was made it in gate15 so that the wooden boards that you have to shoot a barrel first to bust through now also breaks if you ram it normally, i've always find that part to be dumb since you already broke through a lot of wooden boards in lower speed before that one.

gate18's power generator thing is now practically glowing, i could have just made the upstairs lasers turned off already but then players would skip this particular area.

Added a hint when you open up the keycode thing in factory3.
Come on, not all of us can read German and i doubt people would find it fun having to quit the game just to translate the codes.

Added a hint again in gate18 when you kill the guy with the keys, just as a reminder since it's been 7 long maps after the previous key hunt that players could easily forgot about, didn't gave the others though since the time between them were shorter.

Hey!
Remember that time you waited an hour just to get past that cell part?
Guess what? I've cut it down significantly.
There's still some waiting, but not enough to make you want to host_framerate just to get past the bloody thing.

Made a part of Hitler's portrait in factory4 glowing, just enough to inform players that this portrait is breakable.

Edited that accursed excuse of a "ladder" at the battleshipfinal map, instead of being a broken-throws-you-off-to-certain-doom rope, it now is a magical rope that teleports you up it.