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DCG5.0 do not work with AS at all. DCG5.0 only work with original Men of War or AS2. You need to download DCG4.0, which do work with AS.
Its a bug that we're trying to solve. This bug started to occur when DMS added their veterancy system to the game.
I aint too fond of the "shotgun" type of artillery in AS2 and other reasons.
Steam workshop, and they offered to make sure that the mod was always compatible with the latest game version, but since AS2 hasnt been updated in quite a while now, that really isnt an issue any longer.
DMS is well aware of our little mod, and they have suggested that we add it to their workshop etc. We will see if that happens or not (I personally is more fond of MoW than AS2).
You can make your own operation sizes by clicking on the "editor" button in the campaign settings.
Unit costs can be altered in the vehicle.xlm files.
Operation days alters a little depending the scenario you are playing, for example D-day lasts over 30 daya.
I were hired as a freelancer by DMS earlier (made a dozen or more maps for the AS and AS2) but now they have their own mappers etc.
If you follow the written tutorial exactly, then DCG will work properly. Also make sure that you have the campaign folder inside your mods folder. If you tey to start campaign outside this folder, DCG will crash.
Did you press "Extract All Maps" button in the DCG settings?
What are you refering to with 4/4?
The mod is still being worked on, but on a slower pace than usually since we are only two active members left.
Did you install all necessary subprograms (you also need .XNA and Visual #J)?
See this tutorial on how to install DCG correctly Moddb.com or if you prefer, watch this Moddb.com
OK, I took a quick look into the AS2 version of DCG (which obviously is the one you are using). Since AS2 only uses vehicles from the game, ie none of the ones we've made ourselves for vanilla MoW, the entity folder of DCG:AS2 doesnt have the -vehicle folders and its subfolder. You will have to add these by yourself.
Simply add a new folder in the DCG:AS2 entity folder, name it "-vehicle" and then add the following subfolders to it;
and, if you plan to add new trains (not used by DCG though)
From there, just do what I described in the original reply to your initial question.
Please specify whether you are using AS2 or Men of War version of DCG.
You should look in "campaign/resource/entity/-vehicle", in that location, you will find all the subfolders (btr, tank_light, tank_medium etc).
You need to add the actual vehicles (all three folders, undamaged view, _x and _xx folders) from the other mod into the correct subfolder in DCG (ie. medium tanks should go into tank_medium etc). You also need to add the new vehicles' structure and unit icons. When you have done this, then it is time to add the new vehicle into the correct vehicle.xlm file (if it is a German vehicle, it should go into vehicle_germany.xlm etc). To understand how to do this, just study the xlm files, and copy-paste a old unit and then replace the info in the pasted part, with the info from the new vehicle.
And finally, if you want the new vehicles name to show up correctly, you will also need to add the new name into desc.lng in DCG.
Thats how it is done, it is easier said than done, especially if you aint familiar with file editing. To change stuff in xlm files, either use notepad++ or the standard windows notepad, both work flawlessly.
No it hasnt been added yet.
I think that the camera controls are hardcoded into the engine, ie you cant change them.
That will be a long time before a Dutch nation will see the light in DCG. I´m currently working on adding Poland, Romania and France into DCG. However, the new Dutch units might possibly show up as captured German and Japanese units.
I'm working on several new models, but due to real life priorities, modelling time is at the minimum for the moment. And regarding Valour models, no we wont add any of those. Our policy is, and has always been, to only add stuff that has been made by DCG team members from scratch.
DCG v4.0 is the last version that works with MoW Assault Squad. V5.0 is only available for MoW and MoWAS2.
Due to the team member who made the unit roosters, left the team before he had finished them, SS never got the ability to gain levels. I completed the level abilities for UK, US, etc but due to the boring work, and my total disinterest in the Waffen-SS, I simply cant find the time to work on it.
Tank commanders usually carry one. If your TC doesnt, loot enemy TC bodies.
DMS cant stop me from doing my own 3D models, it isnt like they own the rights, as long as I dont use their work, new models made from scratch is ok to add. Bblack Prince and other never-used during ww2 vehicles will however not be made/added. I only make models that actually saw combat and were used during ww2 (which means that the Maus will not be added, but the Sturer Emil will be).
Those French vehicles were never used by the British so I do not see any point of adding them to the Brits.
The Western Front vehicles you mentions, are made by DMS and we are not allowed to add then into MoW (but it is Ok to port MoW models to AS/AS2).
The Tiger I did came in Early, Middle and Late versions during WW2. They differed in details, but all had the same guns, armor thickness etc, so no reason to add more than one version until someone actually make all versions from scratch (planned).
Not very likely since we dont have a working French nation in the mod yet (and yes I know that the Germans captured these and re-used them). And for the other exclusive vehicles for DCG4.0 AS, I aint really sure which ones you are talking about, I guess that the member who were responsible for that pack, added vehicles that I wasnt aware off.
PS. A French nation, together with Poland, Netherlands and Romania, is being worked on, but due to real-life priorities, these wont be added into the mod any time soon.
A new AS2 version will probably be released at around X-Mas, but it wont contain any new units and/or Italy. For more info regarding to why, refer to my earlier reply.
What kind of upgraded version are you refering to? A version with the same amount of units (inc. Italy) as in Men of War, or do you refer to a fully new version?
Fully new versions are usually released around X-Mas each year, and with smaller updates when we have them ready for releases.
However, since the guy who was responsible for the AS2 version of DCG, has left (permanently or not, I cant say) the team to work for Barbed Wire and their Gates of Hell, a updated AS2 version with Italy will probably not be released any time soon, due to the two remaining active members in the DCG team, are both quite uninterested in the AS2 version.
In the main Campaign folder, there is a subfolder named XML. Inside that folder, there is a file named Settings.xml.
Open it with any text editor of your choice, find the line
<airattackrunsmax>20</airattackrunsmax> and change the number "20" to something less, like 5 or lower, and the enemy planes wont do that many attack runs (yes, planes are way too powerful but that is the main game mechanics, and yes, no matter where you hide your infantry, planes always seems to find them).
When you have changed the number, press save and do not change the name of the file (but keep a copy of the original file on your harddrive just in case, however, do not keep the copy of the original file inside the campaign folder, if you do, then the original file will be re-read again).
And another small tip to everyone who is just like me, and find the "Capture the zone within 10 minutes" mission way too boring. Change the file <disablealternatemissiontypes>False</disablealternatemissiontypes> to
and you those kind of missions wont appear any more.
I'm sorry, but I dont understand. Coukd you please use English?
See this video tutorial on how to play etc Moddb.com
This isnt a skirmish SP mod, this is a ongoing SP Campaign mod, ie. you start with a poorly equipped unit, which after each won campaign, can afford to buy better and better units.
Yes of course it uses the modern units from CtA.
Yes, the Germans re-used these models, and of course, it will come with a German Dark Grey skin as well (sorry for late reply, been too busy with real life issues).