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Due to the team member who made the unit roosters, left the team before he had finished them, SS never got the ability to gain levels. I completed the level abilities for UK, US, etc but due to the boring work, and my total disinterest in the Waffen-SS, I simply cant find the time to work on it.
Tank commanders usually carry one. If your TC doesnt, loot enemy TC bodies.
DMS cant stop me from doing my own 3D models, it isnt like they own the rights, as long as I dont use their work, new models made from scratch is ok to add. Bblack Prince and other never-used during ww2 vehicles will however not be made/added. I only make models that actually saw combat and were used during ww2 (which means that the Maus will not be added, but the Sturer Emil will be).
Those French vehicles were never used by the British so I do not see any point of adding them to the Brits.
The Western Front vehicles you mentions, are made by DMS and we are not allowed to add then into MoW (but it is Ok to port MoW models to AS/AS2).
The Tiger I did came in Early, Middle and Late versions during WW2. They differed in details, but all had the same guns, armor thickness etc, so no reason to add more than one version until someone actually make all versions from scratch (planned).
Not very likely since we dont have a working French nation in the mod yet (and yes I know that the Germans captured these and re-used them). And for the other exclusive vehicles for DCG4.0 AS, I aint really sure which ones you are talking about, I guess that the member who were responsible for that pack, added vehicles that I wasnt aware off.
PS. A French nation, together with Poland, Netherlands and Romania, is being worked on, but due to real-life priorities, these wont be added into the mod any time soon.
A new AS2 version will probably be released at around X-Mas, but it wont contain any new units and/or Italy. For more info regarding to why, refer to my earlier reply.
What kind of upgraded version are you refering to? A version with the same amount of units (inc. Italy) as in Men of War, or do you refer to a fully new version?
Fully new versions are usually released around X-Mas each year, and with smaller updates when we have them ready for releases.
However, since the guy who was responsible for the AS2 version of DCG, has left (permanently or not, I cant say) the team to work for Barbed Wire and their Gates of Hell, a updated AS2 version with Italy will probably not be released any time soon, due to the two remaining active members in the DCG team, are both quite uninterested in the AS2 version.
In the main Campaign folder, there is a subfolder named XML. Inside that folder, there is a file named Settings.xml.
Open it with any text editor of your choice, find the line
<airattackrunsmax>20</airattackrunsmax> and change the number "20" to something less, like 5 or lower, and the enemy planes wont do that many attack runs (yes, planes are way too powerful but that is the main game mechanics, and yes, no matter where you hide your infantry, planes always seems to find them).
When you have changed the number, press save and do not change the name of the file (but keep a copy of the original file on your harddrive just in case, however, do not keep the copy of the original file inside the campaign folder, if you do, then the original file will be re-read again).
And another small tip to everyone who is just like me, and find the "Capture the zone within 10 minutes" mission way too boring. Change the file <disablealternatemissiontypes>False</disablealternatemissiontypes> to
and you those kind of missions wont appear any more.
I'm sorry, but I dont understand. Coukd you please use English?
See this video tutorial on how to play etc Moddb.com
This isnt a skirmish SP mod, this is a ongoing SP Campaign mod, ie. you start with a poorly equipped unit, which after each won campaign, can afford to buy better and better units.
Yes of course it uses the modern units from CtA.
Yes, the Germans re-used these models, and of course, it will come with a German Dark Grey skin as well (sorry for late reply, been too busy with real life issues).
We still update the mod now and then, but since we are only two people left working on it on an active basis, updates are few and slow for the moment.
Both AS2 and original MoW will continue to be updated, but only MoW will benefit from new units etc, since we no longer have any member who is willing/interested in working on adding stuff into AS2.
Are you absolutely sure that the truck was driveable? If it had for example, two damaged (red) front tires, it wouldnt be able to move, and thus, it would've been lost when saving. If it had a single damaged beyond repair tire the same would happen (ie. lost when saved).
I've never experienced a lost Italian truck (and believe me, I've played a LOT with them) unless it was damaged.
Well, I'm not the coder of DCG, but I think that it is possible to increase your unit size by changing a value in the dcg settings.xlm file. Look for a value in a line that says something like maximum unit size. But keep in mind that by changing these values, the enemy will get the same increasee in their size as well.
To add camouflage bushes to your cannons, you need to modify the .def file(s) for the cannons. I dont remember the names for the bushes though.
Q1: You can increase your force size by winning a whole campaign, ie. capture the enemy base map (the ones with a number under the flag) or by destroying all enemy units on the campaign map.
Q2: If you backup your unit, and then restore it, you will get the units back as they were when you saved them.
I personally don't play AS2 at all since I still favor original MoW over the other GEM (the 3d engine) based games, but DCG5.0 do contain improvements over the older v4.5 no matter if you play vMoW or AS2.
From what I was told, the inventory reset bug and lost vehicles bug would be fixed if you use DCG5.0, but if it is 100% fixed, or just occur more rarely isnt something I can tell (reason to why, see above).
And yes, Ty2903 has stopped working on DCG for now since he is now working on the next GEM-based game, Gates of Hell.
Yes we are working on both versions. DCG5.0 works better than the old 4.5 version, so I strongly advice you to update DCG to the latest version. It doesnt fix the inventory bug to 100% but it doesnt appears as often as in v4.5.
See my 1st reply to CheekiBreeki a few posts further down.
Italians is only available in DCGv5.0 for Men of War. In Mow:AS2 they hasnt been added due to the team member responsible for this version, has left (temporarily I hope) the team to join the Gates of Hell developing studio. We are only two active members left in the DCG team, and none of us has much interest in AS2.
Thanks. The Sd.Kfz. 263 isnt on my to-do list, mainly because airstrikes is bought in the buy menu before a battle.
In order to resupply a vehicle, you can do the following things;
a) reset all inventories (this option only resupplies non-captured vehicles, ie. no captured tanks will be resupplied)
b) select a single vehicle (in the after battle menue) and click "Reset inventory"
c) totally empty all stuff from a vehicle, meaning emptying machine guns, guns etc. This will give you a full resupply, even if the vehicle is a captured one.
None of the above works if your unit is cut off from all its supply maps (friendly maps with a digit under the flag).
This is a annoying error that seems to be totally random. I've played several campaigns without the error showing up, and then, I can get it after one or two battles in another campaign. Sometimes the error can be avoided by simply quitting campaign.exe (not the main game) and restart it.
Another time the fix is that you go back to the mission you just finished, click restart (ie. the same procedure you do if you want to restart the mission you just won from the beginning again). And when the mission has finished loading, save as Result and count the mission as a lost one.
And if neither of the above works, the only solution is to simply begin a new campaign from scratch, sorry.
I don't know if Jason1 has a solution to the problem or not, but I do hope that it will be fixed in the future.
You need to update your MoW to version 1.17.5.
As far as I know, it should work.
We hasnt made any changes to weapon ranges (they are the same as in the unmodded game).
Realism isnt included in the v5.0 and the old version of Realism, well, I can't promise that it will work with the new v5.0 version of DCG.
Realism is included in the AS2 version of DCG but the AS2 version of DCG is lacking most of the new vehicles and units (and Italy) that are included in the version for MoW.
I don't think that neither Realism nor DCG for AS2 will be updated soon since the team member who worked on these, left to join the Gates of Hell dev team and the few remaining members of the DCG team, lacks interest in AS2.
You can't. Neutral vehicles are "owned" by the map/mission, and can't be kept for use (you can of course use them during the mission you are currently playing). All neutral vehicles will always be lost at the end of the battle.
You can only keep captured enemy vehicles and friendly AI vehicles that has been abandoned by the friendly AI and re-manned by your own men.
If you want to add units from other mods, you have to do so by yourself. We only use stuff that we've made ourselves, and most of the other mods are actually using our work, take Italy for example, which is a popular nation to be added into MP mods, is made by is, with the exception for a few units.
And some mods uses models from unknown sources (read World of Tanks)...
Yes we are, but we are only a small team, and thus updates are slow and long in between, but we try to update once or two times per year (meaning new versions, bug fixes are released ASAP).