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Yes of course it uses the modern units from CtA.
Yes, the Germans re-used these models, and of course, it will come with a German Dark Grey skin as well (sorry for late reply, been too busy with real life issues).
We still update the mod now and then, but since we are only two people left working on it on an active basis, updates are few and slow for the moment.
Both AS2 and original MoW will continue to be updated, but only MoW will benefit from new units etc, since we no longer have any member who is willing/interested in working on adding stuff into AS2.
Are you absolutely sure that the truck was driveable? If it had for example, two damaged (red) front tires, it wouldnt be able to move, and thus, it would've been lost when saving. If it had a single damaged beyond repair tire the same would happen (ie. lost when saved).
I've never experienced a lost Italian truck (and believe me, I've played a LOT with them) unless it was damaged.
Well, I'm not the coder of DCG, but I think that it is possible to increase your unit size by changing a value in the dcg settings.xlm file. Look for a value in a line that says something like maximum unit size. But keep in mind that by changing these values, the enemy will get the same increasee in their size as well.
To add camouflage bushes to your cannons, you need to modify the .def file(s) for the cannons. I dont remember the names for the bushes though.
Q1: You can increase your force size by winning a whole campaign, ie. capture the enemy base map (the ones with a number under the flag) or by destroying all enemy units on the campaign map.
Q2: If you backup your unit, and then restore it, you will get the units back as they were when you saved them.
I personally don't play AS2 at all since I still favor original MoW over the other GEM (the 3d engine) based games, but DCG5.0 do contain improvements over the older v4.5 no matter if you play vMoW or AS2.
From what I was told, the inventory reset bug and lost vehicles bug would be fixed if you use DCG5.0, but if it is 100% fixed, or just occur more rarely isnt something I can tell (reason to why, see above).
And yes, Ty2903 has stopped working on DCG for now since he is now working on the next GEM-based game, Gates of Hell.
Yes we are working on both versions. DCG5.0 works better than the old 4.5 version, so I strongly advice you to update DCG to the latest version. It doesnt fix the inventory bug to 100% but it doesnt appears as often as in v4.5.
See my 1st reply to CheekiBreeki a few posts further down.
Italians is only available in DCGv5.0 for Men of War. In Mow:AS2 they hasnt been added due to the team member responsible for this version, has left (temporarily I hope) the team to join the Gates of Hell developing studio. We are only two active members left in the DCG team, and none of us has much interest in AS2.
Thanks. The Sd.Kfz. 263 isnt on my to-do list, mainly because airstrikes is bought in the buy menu before a battle.
In order to resupply a vehicle, you can do the following things;
a) reset all inventories (this option only resupplies non-captured vehicles, ie. no captured tanks will be resupplied)
b) select a single vehicle (in the after battle menue) and click "Reset inventory"
c) totally empty all stuff from a vehicle, meaning emptying machine guns, guns etc. This will give you a full resupply, even if the vehicle is a captured one.
None of the above works if your unit is cut off from all its supply maps (friendly maps with a digit under the flag).
This is a annoying error that seems to be totally random. I've played several campaigns without the error showing up, and then, I can get it after one or two battles in another campaign. Sometimes the error can be avoided by simply quitting campaign.exe (not the main game) and restart it.
Another time the fix is that you go back to the mission you just finished, click restart (ie. the same procedure you do if you want to restart the mission you just won from the beginning again). And when the mission has finished loading, save as Result and count the mission as a lost one.
And if neither of the above works, the only solution is to simply begin a new campaign from scratch, sorry.
I don't know if Jason1 has a solution to the problem or not, but I do hope that it will be fixed in the future.
You need to update your MoW to version 1.17.5.
As far as I know, it should work.
We hasnt made any changes to weapon ranges (they are the same as in the unmodded game).
Realism isnt included in the v5.0 and the old version of Realism, well, I can't promise that it will work with the new v5.0 version of DCG.
Realism is included in the AS2 version of DCG but the AS2 version of DCG is lacking most of the new vehicles and units (and Italy) that are included in the version for MoW.
I don't think that neither Realism nor DCG for AS2 will be updated soon since the team member who worked on these, left to join the Gates of Hell dev team and the few remaining members of the DCG team, lacks interest in AS2.
You can't. Neutral vehicles are "owned" by the map/mission, and can't be kept for use (you can of course use them during the mission you are currently playing). All neutral vehicles will always be lost at the end of the battle.
You can only keep captured enemy vehicles and friendly AI vehicles that has been abandoned by the friendly AI and re-manned by your own men.
If you want to add units from other mods, you have to do so by yourself. We only use stuff that we've made ourselves, and most of the other mods are actually using our work, take Italy for example, which is a popular nation to be added into MP mods, is made by is, with the exception for a few units.
And some mods uses models from unknown sources (read World of Tanks)...
Yes we are, but we are only a small team, and thus updates are slow and long in between, but we try to update once or two times per year (meaning new versions, bug fixes are released ASAP).
I'm not the team leader nor do I code (I only do easy stuff like new maps and 3d models). If you are interested in helping us, I do recommend that you send a PM to Jason1 who is the team leader and coder. He is really busy right now though, so a reply might take a while.
Its a bug that our coder is trying to solve but I dont know if he has been able to solve it yet or not since he is very busy with his real life for the moment.
Is your MoW game updated to the latest version, ie 1.17.5?
If I understand you correctly, you want a generator that generates a map with a random look each time? I dont think that is possible due to how the editor do work.
Your folder name should be simply "campaign" not "DCGv5_0_Full_MenOfWar". Try renaming your folder to "campaign" and if still doesnt work, please report back.
Also, did you press the "Extract All Maps" button in the DCG settings?
Yes there is a way to increase your force; win campaigns and you will be able to have larger forces. But do remember, the larger your own force is, the more strength the enemies will get.
DCG is meant to be a tough experience, if you find yourself outnumbered, simply retreat by saving the battle as "Result". This will make the next battle much easier to win (in 90% of the cases).
Second, you can always lower the difficulty by clicking on Easy, Normal or if you want tougher battles, Hard.
Ps. Check the tutorials as well, especially the ones that says How To Install DCG, and How To Play DCG. There are both text and video tutorials.
Press the button "Extract all maps" when you first start the Campaign.exe.
Open the archive with winrar/7z and then drag the file named campaign into your mod folder.