This member has provided no bio about themself...
Its a quick and easy "job" when you manage to find drawings to work from, the Polish stuff is almost as tough to find as a certain Italian Addon were a few years ago... ;)
Horses wont be seen, due to the fact that MoW/AS2 doesnt have any horses (one exists, but that one lacks death animations, ie it just stands still when it gets killed).
It would've been fun to have them, but sadly I cant model horses and my 3d software cant be used to animate them.
More trucks are under construction. Right now a Berliet CBA is being modelled. An Ursus A is also planned, and perhaps also the Fiat 618.
Nope, never seen that bug. :)
The G41 Self-loading rifle has been made and is fully functional in the game (although it hasnt been added yet into the mod). The mk42b and AVS38 rifles, well perhaps in the future, I am quite occupied with working on the Polish, French and Romanian addons for now.
You unlock them by progressing thru the war, ie. you want see Tigers until they were introduced in the war. Also, since the Tiger were a rare view on the battlefields, you will see many more pz.kpfw. IV's before seeing Tigers. But sooner or later, they will be available, just not always appearing as buyable in the menu.
Did you press the "Extract All Maps" button in the campaign settings?
For more info on how to play, set up, etc, please read Moddb.com
Dont think it will, we are far behind on CtA patches, due to various reasons, mainly that we cant keep up with the patches and our mod team only consists of two active members these days, and one of them (that's me) has absolutely no interest in CtA at all (if the devs would remove the silly FPS and add a Pz.Kpfw. IV to play with, then I maybe would get my interest back, but none of those two things will happen...)
Chances are pretty high for that to happen, yes. :)
I just re-downloaded the DCG version for MoW 1, and tested to open it with 7-zip and it opens up without any problems.
Are you sure that your download of DCG isnt corrupted (try to re-download it again) and have you installed 7-zip correctly?
I am well aware of those skins, but honestly, no matter how nice they look, the skins are way too big in size. For example, a human skin (only body), is uvmapped at 2048x1024, and in DCG and AS2, a whole tank model is uvmapped in 1024x1024. I would be more impressed with the skins if they were uvmapped at 1024x1024 and that the skin contained ALL equipment etc in a single uvmap.
Dunno, dont play CtA at all.
Dunno, I don't think so. I don't play AS2 and I hasnt heard from Jason in a while.
Is the Campaign folder located within your MoWAS2 mods folder, and have you specified the paths to the folder correctly?
DCG5.0 doest need the Visual #J or XNA subsoftware, but it still needs .NET to be installed.
Yes he do. However, as I have mentioned earlier, we are only two active members left, and thus, new versions take much longer to release.
What isnt missing? There is no French artillery, just two (quite ugly looking) tanks, no infantry equipment, no planes, no trucks, no cars, no armored cars etc etc. In other words, there is a lot if stuff to model before the French will be added.
Hasnt decided yet. French stuff is still at a "trying to collect as much info as possible" phase.
The fg42 is included in AS/AS2, but not in vMoW, and my only interest is vMoW these days, and unfortunately, we arent allowed to port stuff from AS2 into vMoW, only the other way around.
Kohlrabi (the team member who made the German soldier breeds) did have plans to make late war German paratroopers as well, but since MoW is lacking late war equipment (FG42 for example) he never made them.
I have plans for a fg42 (among other things) but before I start to work on new stuff, I really want to finish a lot of models that has been in the work for years, and also, finish the Polish, Romanian and French addons.
We hasnt any date for a relase yet but we are working on a new version.
This is the initial model, the Polish did modernize it during the 20's by adding a split-trail body instead of the box body of the 1913. However about 40-50% of the guns in their inventory, never got to be modernized due to the outbreak of the war, and thus the older models soldiered on as well.
All Carcano rifles, pistols, revolvers etc uses the standard ingame ammo, so if you reload any of these, they should give you the standard ammo in "your" inventory.
The only exception is the Breda M30 machine gun. It uses a non-standard mg ammo, and in my game, it works as intended, ie it reloads when the clip is empty, if you unload it, it gives the amount in your clip into your inventory and when the guys doesnt have any spare ammo left, the machine gun cant be fired. Remember that all ammo is shared within a group, meaning that if the Breda m30 mgunner run out of ammo in his inventory, and the mggun loader has ammo for the breda m30 in his inventory, the mggunner will be able to fire until all ammo is used up (unless the mggunner and mgunloader is too far away from each other).
The mg- and back-packs are only meant as a visual thing, nothing else.
Nope, I have never thought about adding such a function. But then, I am not the coder of DCG.
Not quite sure what you mean, do you mean that you want to everything that is lootable/repairable after a battle, do be automatically collected/repaired by clicking on a button?
What kind of fix are you talking about?
You can make it work, if you know which files the other mod(s) changes etc.
Our Italian addon were supposed to have been added a long time ago to AS2, but since the member who were responsible for the AS2 version, has left the team to work on Gates of Hell, we dont have any active member left who is interested in adding stuff to AS2 (personally I think that vMoW is a much better SP experience than AS2).
And I've also lost a lot of interest in adding new stuff into AS2, since everything we adds, gets "borrowed" within seconds and added into other mods without us being credited. Just look at the Italian stuff we spent almost three years on, those models are now added into 90% of AS2 mods, and no credit given to us...
I've the same setup as you, and the only thing that differs from yours, is that my copy of the vcomp120.dll resides in C:\windows\system32\
To be honest, I havent the slightest what the vcomp120.dll file do, I aint the coder of DCG.