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zekewolff
zekewolff @ Dynamic Campaign Generator (DCG)

Since I am not the coder of DCG, I am not sure if you can change the hard limit. It might be hardcoded. If not, my only advice is to check within the .xlm files. Not sure if Jason1 is still around, havent heard from him since 2020/21.

~Zeke.

Good karma+2 votes
zekewolff
zekewolff @ DCG v5.5 for Men of War - Full Release (Patched)

Sorry for late reply - this version is only for Men of War. Dont know if Jason1 is working on any other version (or even on a new version for MoW) these days. In fact, I havent heard from him since pre-pandemic.

~Zeke.

Good karma+1 vote
zekewolff
zekewolff @ DCG v5.5 for Men of War - Full Release (Patched)

Currently it is put on ice, at least for me. I havent heard from the other team members in months so I aint sure if any of them are still working on the mod. At least one, if not more, of former DCG members are now active devs of Gates to Hell.

I am still working on stuff for the mod, but with my new puppy and a father who has dementia the time I have to work on the mod, is quite limited.

~Zeke.

Good karma+1 vote
zekewolff
zekewolff @ DCG v5.5 for Men of War - Full Release (Patched)

I dont have an discord account.

~Zeke.

Good karma+1 vote
zekewolff
zekewolff @ Dynamic Campaign Generator (DCG)

For the moment, there is, as far as I know, no plans to port the mod to either MoWAS2 or Gates of Hell. Can't say anything about the mod being ported to MoW2 when that game is released, since I dont know anything about the game, other than it is being worked on. In other words, for the moment, the mod is locked to Men of War.

I havent tested the Gates of Hell version of DCG since I dont have access to the latest versions of GoH so I cant say anything about that game/DCG. Gates of Hell. Surprised though that you say that this version of DCG is worse than the mod DCG since Gates of Hell developing team do consist of one or more members of the old DCG modding team. But if the DCG in Gates of Hell is even vaguely similar to the one included in MoW Cold War, I honestly do understand why you say that the original DCG mod is much better.

For release of source code; the source code is owned by Jason1, who is the coder and inventor of DCG, I have nothing to do with that part. I am only responsible for the new 3d models and maps that is included in the mod. Jason1 did release the source code once, but when people misused it, he removed the source code from public. I havent talked to any of the DCG members in months and my current situation in life, doesnt allow me to spend much time in front of my computer.

~Zeke.

Good karma+5 votes
zekewolff
zekewolff @ Dynamic Campaign Generator (DCG)

Start up campaign.exe, choose "Map Data Editor". Then, if adding a totally new map, use "Add New Map". Or if you want to edit an existing map, use "Select MapÄ to Edit".
When the map has loaded, then use the options "Left Edge", "Top Edge" etc, and drag on the map to create the start point on each edge of the map.

The bounds you are asking about, is created when you create the map inside the "Men of War" map editor. And these values are automatically added into the .xml file when you have added the map via the DCG Map Data Editor and then use the "Save Map Properties" button.

~Zeke.

Good karma+3 votes
zekewolff
zekewolff @ Dynamic Campaign Generator (DCG)

Nope. Best advice I can give you, is to look at the nation.xml, and similar files to see how these are set up.

Adding new nations take time, unless you can get the new units etc that is needed from some source.

Adding new operations is easier; easiest is to copy/paste an existing one and simply change values etc in it until you get the results you are looking for.

~Zeke.

Good karma+4 votes
zekewolff
zekewolff @ Dynamic Campaign Generator (DCG)

As far as I know, nope. See no reason for it since GoH already has a "DCG"...

~Zeke.

Good karma+1 vote
zekewolff
zekewolff @ Dynamic Campaign Generator (DCG)

If it is only for personal use, and not for release on internet, its totally ok.

~Zeke.

Good karma+2 votes
zekewolff
zekewolff @ Dynamic Campaign Generator (DCG)

I'm not the coder, or the owner of the source code, so I can't release any source files.
DCG is coded by Jason1, who also happens to be the guy who started it back in the Soldiers: Heroes of World War II days - I'm the inofficial spokesman for the mod, who also make all the 3d models, skins etc and these days, the only mapper left.
And I am still working on new models for the mod, but real life has priority over a game. I lost my mom 2,5 years ago to lung/brain cancer, and I am slowly losing my father to dementia/alzheimers at the moment, that's why everything at the moment has slowed down regarding the mod from my side.

~Zeke.

Good karma+4 votes
zekewolff
zekewolff @ Dynamic Campaign Generator (DCG)

I will see if I can get the time to upload the Romanian nation. The mod isnt dead, it just that I have a real life (my father isnt well) that for the moment has a priority at the moment.

~Zeke.

Good karma+4 votes
zekewolff
zekewolff @ Dynamic Campaign Generator (DCG)

What recent news?

~Zeke.

Good karma+3 votes
zekewolff
zekewolff @ Dynamic Campaign Generator (DCG)

Due to real life issues, my time is limited and the little time I have to spend in front of my PC, is limited to playing Fo76.
I am trying to get back into modding again and have several (read dozens times 3) half-finished 3d models that is screaming "get me finished" but no luck so far...
Then another question is, is there still an interest for DCG now when Gates of Hell has been released and has a DCG included?

I have a Romanian nation for DCG finished, I just need to find the time to put it all together and send it to Jason1...

~Zeke.

Good karma+4 votes
zekewolff
zekewolff @ Dynamic Campaign Generator (DCG)

Installing them usually fixes these kind of issues...

Answers.microsoft.com

~Zeke.

Good karma+2 votes
zekewolff
zekewolff @ Dynamic Campaign Generator (DCG)

Nope. The member who used to do them, left to work on Gates of Hell.

~Zeke.

Good karma+2 votes
zekewolff
zekewolff @ Dynamic Campaign Generator (DCG)

I am still working on it, but real life issues has priority for the moment.

~Zeke.

Good karma+4 votes
zekewolff
zekewolff @ DCG v5.5 for Men of War - Full Release (Patched)

Sorry, only on MoW.

~Zeke.

Good karma+2 votes
zekewolff
zekewolff @ Dynamic Campaign Generator (DCG)

Moddb.com
At this link we have published several videos on how to install, play, etc DCG. If you follow these videos, DCG will work correctly. And your problem has nothing to do with Steam, I am using the steam version myself.

~Zeke.

Good karma+3 votes
zekewolff
zekewolff @ Dynamic Campaign Generator (DCG)

There is no King Tiger with a Porsche turret in MoW/DCG and thus I am not sure what you are refering to.

~Zeke.

Good karma+4 votes
zekewolff
zekewolff @ Dynamic Campaign Generator (DCG)

I havent changed any ranges in DCG, everything is standard, and when making new stuff, I copy-paste mgun data from a original mgun, and then change the info to point to my new 3d model. So that might explain why there is different ranges for different mguns.

I never created the proper 122mm ammo for the IS3 since that vehicle never saw use in WW2 and since I have no interest inbpost-ww2 equipment, I saw no reason to spend hours trying to find photos, drawings etc of the ammo that the is3 used.

~Zeke.

Good karma+2 votes
zekewolff
zekewolff @ Dynamic Campaign Generator (DCG)

Are you playing with MoW or MoWAS2 (has to ask, because what you describe has never occured for me in MoW, but it is a known bug in AS2 version of DCG)?

~Zeke.

Good karma+2 votes
zekewolff
zekewolff @ Dynamic Campaign Generator (DCG)

If you downloaded the main dcg 5.5 patched fike, then there is no need do download any of the patches.

~Zeke.

Good karma+2 votes
zekewolff
zekewolff @ Dynamic Campaign Generator (DCG)

I dont sell my work, I allow people to use it for free as long as they list me as the creator. If you dont like certain parts of the model, create the model from scratch or use someone elses. My models isnt for sale. End of discussion.

~Zeke.

Good karma+5 votes
zekewolff
zekewolff @ Dynamic Campaign Generator (DCG)

You know very well the price of using my models: A - Ask first, B - Give me credit for my work. It certainly dont involve taking said model, rework it, and then post it on your page without any hint of who did the model.

It would have taken you two minutes to write "Model by Zeke Wolff" and then we wouldnt have had the need for this discussion.

And as I wrote above, if you think that my models needs improvement and isnt good "as they are" for your mod, then dont use them.

~Zeke.

Good karma+4 votes
zekewolff
zekewolff @ Dynamic Campaign Generator (DCG)

So, in other words, I can take any of your models, rework it, re-export it and because of this, there is no need for your name to be included? And by the way, who gave you the rights to "improve" my models (good work on the suspension of the Dicker Max, you gave it the totally wrong idler wheels instead of my correct ones). I gave you permission to use my Italian models in your mod, I never gave you permission to use my Dicker Max and Sig33b. And dont talk about giving me credit, the only reason to why I am listed as a co-author, is since I demanded it, and you told me that you would rather remove every piece of my work. Then you changed your mind, added me as a co-author and removed me as a friend from steam.
And in the future, if you think that my models is so terrible/bad looking, that they need to be improved by you, then dont use them.

And I never said that you dont do models of your own, I said that several of your models uses PARTS from my models, something that you clearly write in your reply above, but it is nice to know that it is a free-for-all to take your models, change some wheels/tracks and then claim the model as your own without any notice whatsoever who made the model...

~Zeke.

Good karma+4 votes
zekewolff
zekewolff @ Dynamic Campaign Generator (DCG)

Got rid of my stuff? 98% of "his" Italian stuff is my work, the other 2% consists of my work with some small additions of his own work (lots of his models are using parts from my work).

~Zeke.

Good karma+2 votes
zekewolff
zekewolff @ Dynamic Campaign Generator (DCG)

???

I guess you dont like Fallout 76... I do like it. Taste is like the butt, divided. At least people arent stealing my work in Fallout 76 like they are in MoW/MoWAS2 (check Valour, my Dicker Max and SiG33B are both in it, with the .mdl file reworked and all my Copyright notices gone... Really make me interested in supporting the MoW community, not).

~Zeke.

Good karma+2 votes
zekewolff
zekewolff @ Dynamic Campaign Generator (DCG)

Jason1 were working on some kind of coop function, but thats all I know. Hasnt spoken to Jason1 since early spring 2020 and I have been more into Fallout 76 than MoW lately.
Will try to give myself a kick in the behind and actually finish the Romanian addon before X-Mas 2020.

~Zeke.

Good karma+5 votes
zekewolff
zekewolff @ Dynamic Campaign Generator (DCG)

I know that Jason1 were/is working on a version that should allow you to play coop in DCG (check the readme file for v5.5), but if what you describes above, is possible, or something that he has planned to add, I sadly can't confirm.

~Zeke.

Good karma+2 votes
zekewolff
zekewolff @ Dynamic Campaign Generator (DCG)

I havent spoken to Jason1 for quite some time now and thus, I dont know if he is working on a new version or not.
But I am slowly working on the Romanian nation addition, however my time to work on the mod is limited these days due to real life.
As far as I know, I and Jason1 is the only two remaining team members left. The others has left to either join the dev team behind Gates of Hell or simply left being bored with MoW.

~Zeke.

Good karma+4 votes